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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.8 | 4 / 4 | 3.0 – 14.0 |
DeathsFinal match statistic reported by the match source. | 26.8 | 4 / 4 | 16.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 20.3 | 4 / 4 | 5.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.12 | 4 / 4 | 0.50 – 1.41 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 4 / 4 | 53.3% – 67.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.0 | 4 / 4 | 8.0 – 44.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,092.0 | 4 / 4 | 53,027.0 – 124,510.0 |
Physical damageFinal match statistic reported by the match source. | 37,643.3 | 4 / 4 | 22,476.0 – 52,032.0 |
Magic damageFinal match statistic reported by the match source. | 40,845.5 | 4 / 4 | 21,960.0 – 71,065.0 |
True damageFinal match statistic reported by the match source. | 2,600.8 | 4 / 4 | 1,034.0 – 4,620.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,522.1 | 4 / 4 | 2,068.7 – 3,029.0 |
Damage takenFinal match statistic reported by the match source. | 113,471.3 | 4 / 4 | 62,393.0 – 153,615.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,471.3 | 4 / 4 | 94,555.0 – 236,928.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,794.5 | 4 / 4 | 41,781.0 – 74,425.0 |
Gold spentFinal match statistic reported by the match source. | 52,090.3 | 4 / 4 | 39,363.0 – 74,095.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,711.3 | 4 / 4 | 1,629.9 – 1,775.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.8% | 4 / 4 | 94.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 974.8 | 4 / 4 | 788.0 – 1,315.0 |
CS / minFinal match statistic reported by the match source. | 31.2 | 4 / 4 | 29.4 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 10.3 | 4 / 4 | 7.0 – 15.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -97.3 | 4 / 4 | -133.0 – -65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -5,285.8 | 4 / 4 | -6,382.0 – -4,012.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -4,076.5 | 4 / 4 | -6,507.0 – -2,741.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.5 | 4 / 4 | 158.0 – 421.0 |
Vision score / minFinal match statistic reported by the match source. | 7.50 | 4 / 4 | 6.16 – 9.70 |
Wards placedFinal match statistic reported by the match source. | 102.8 | 4 / 4 | 71.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 32.0 | 4 / 4 | 17.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 21.3 | 4 / 4 | 10.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 4 / 4 | 1.23 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,241.9 | 4 / 4 | 3,650.3 – 5,120.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,011.0 | 4 / 4 | 1,594.3 – 2,611.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 4 / 4 | 17.0 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 4 / 4 | 13.4 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 4 / 4 | 25:38 – 43:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 4 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 4 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable