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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.2 | 6 / 6 | 7.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 23.0 | 6 / 6 | 15.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 25.7 | 6 / 6 | 10.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.69 | 6 / 6 | 0.82 – 2.66 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.3% | 6 / 6 | 45.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.8 | 6 / 6 | 18.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,902.3 | 6 / 6 | 63,468.0 – 136,368.0 |
Physical damageFinal match statistic reported by the match source. | 31,224.7 | 6 / 6 | 20,737.0 – 49,408.0 |
Magic damageFinal match statistic reported by the match source. | 44,553.0 | 6 / 6 | 34,785.0 – 64,439.0 |
True damageFinal match statistic reported by the match source. | 6,119.8 | 6 / 6 | 855.0 – 22,517.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,571.6 | 6 / 6 | 2,073.3 – 3,338.3 |
Damage takenFinal match statistic reported by the match source. | 120,243.8 | 6 / 6 | 96,071.0 – 163,635.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,050.8 | 6 / 6 | 60,663.0 – 197,429.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,587.3 | 6 / 6 | 44,985.0 – 77,647.0 |
Gold spentFinal match statistic reported by the match source. | 53,044.8 | 6 / 6 | 42,948.0 – 72,405.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,752.5 | 6 / 6 | 1,662.7 – 1,900.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.4% | 6 / 6 | 93.1% – 97.8% |
Total CSFinal match statistic reported by the match source. | 994.8 | 6 / 6 | 792.0 – 1,265.0 |
CS / minFinal match statistic reported by the match source. | 31.4 | 6 / 6 | 28.4 – 34.8 |
Turret plates takenFinal match statistic reported by the match source. | 22.3 | 6 / 6 | 5.0 – 48.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -52.7 | 6 / 6 | -162.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,086.8 | 6 / 6 | -6,436.0 – +1,805.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,684.7 | 6 / 6 | -7,276.0 – +2,313.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.7 | 6 / 6 | 168.0 – 327.0 |
Vision score / minFinal match statistic reported by the match source. | 7.13 | 6 / 6 | 6.02 – 8.08 |
Wards placedFinal match statistic reported by the match source. | 85.7 | 6 / 6 | 62.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 6 / 6 | 22.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 6 / 6 | 15.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 6 / 6 | 1.20 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,228.0 | 6 / 6 | 3,813.6 – 8,488.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,416.8 | 6 / 6 | 1,666.1 – 3,701.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 6 / 6 | 15.7 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 6 / 6 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:35 | 6 / 6 | 26:03 – 40:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 6 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 6 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 6 | 0.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable