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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 17 / 17 | 0.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 17 / 17 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 34.0 | 17 / 17 | 0.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 17 / 17 | 0.00 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 16 / 17 | 40.0% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.7 | 17 / 17 | 0.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 17 / 17 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 17 / 17 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.5% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,943.6 | 17 / 17 | 38,833.0 – 159,775.0 |
Physical damageFinal match statistic reported by the match source. | 37,581.6 | 17 / 17 | 21,595.0 – 64,847.0 |
Magic damageFinal match statistic reported by the match source. | 41,192.9 | 17 / 17 | 17,146.0 – 86,773.0 |
True damageFinal match statistic reported by the match source. | 4,164.3 | 17 / 17 | 90.0 – 12,732.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,691.1 | 17 / 17 | 1,807.6 – 3,903.1 |
Damage takenFinal match statistic reported by the match source. | 117,927.0 | 17 / 17 | 77,255.0 – 217,222.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,034.5 | 17 / 17 | 60,561.0 – 259,479.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,951.5 | 17 / 17 | 30,034.0 – 88,961.0 |
Gold spentFinal match statistic reported by the match source. | 54,102.5 | 17 / 17 | 28,353.0 – 87,145.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.7 | 17 / 17 | 1,398.0 – 2,197.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 17 / 17 | 83.9% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,017.8 | 17 / 17 | 644.0 – 1,433.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 17 / 17 | 28.9 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 37.2 | 17 / 17 | 2.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.1 | 12 / 17 | -155.0 – +63.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -535.4 | 17 / 17 | -8,795.0 – +6,363.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,256.7 | 12 / 17 | -5,685.0 – +4,573.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.2 | 17 / 17 | 134.0 – 307.0 |
Vision score / minFinal match statistic reported by the match source. | 7.21 | 17 / 17 | 6.03 – 8.51 |
Wards placedFinal match statistic reported by the match source. | 78.8 | 17 / 17 | 54.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 31.9 | 17 / 17 | 18.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 13.8 | 17 / 17 | 6.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 17 / 17 | 0.99 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,405.0 | 17 / 17 | 3,706.7 – 17,524.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,201.8 | 17 / 17 | 1,305.8 – 12,740.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 17 / 17 | 14.7 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 17 / 17 | 11.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:30 | 17 / 17 | 21:29 – 44:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 17 / 17 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable