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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 14 / 14 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 14 / 14 | 6.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 39.6 | 14 / 14 | 11.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.22 | 14 / 14 | 1.05 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.2% | 14 / 14 | 44.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.8 | 14 / 14 | 17.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 14 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 14 / 14 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 8.0 | 1 / 14 | 8.0 – 8.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,439.0 | 1 / 14 | 1,439.0 – 1,439.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,024.7 | 14 / 14 | 50,542.0 – 177,064.0 |
Physical damageFinal match statistic reported by the match source. | 50,642.8 | 14 / 14 | 23,313.0 – 95,435.0 |
Magic damageFinal match statistic reported by the match source. | 45,596.3 | 14 / 14 | 13,790.0 – 77,175.0 |
True damageFinal match statistic reported by the match source. | 8,781.8 | 14 / 14 | 1,664.0 – 34,513.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,135.7 | 14 / 14 | 1,788.0 – 4,752.5 |
Damage takenFinal match statistic reported by the match source. | 123,746.5 | 14 / 14 | 84,232.0 – 183,607.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,748.2 | 14 / 14 | 59,127.0 – 259,957.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,502.8 | 14 / 14 | 45,360.0 – 95,810.0 |
Gold spentFinal match statistic reported by the match source. | 59,442.9 | 14 / 14 | 43,070.0 – 92,265.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,936.8 | 14 / 14 | 1,604.7 – 2,325.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 14 / 14 | 86.3% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,049.3 | 14 / 14 | 787.0 – 1,309.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 14 / 14 | 28.3 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 14 / 14 | 2.0 – 130.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -34.4 | 14 / 14 | -109.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,211.6 | 14 / 14 | -4,796.0 – +2,370.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -119.9 | 14 / 14 | -5,093.0 – +5,763.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.6 | 14 / 14 | 169.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 7.41 | 14 / 14 | 6.37 – 8.81 |
Wards placedFinal match statistic reported by the match source. | 92.9 | 14 / 14 | 67.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 33.0 | 14 / 14 | 19.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 14 / 14 | 12.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 14 / 14 | 1.11 – 2.48 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,902.2 | 14 / 14 | 3,642.8 – 15,954.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,542.0 | 14 / 14 | 1,802.9 – 10,288.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 14 / 14 | 13.7 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 14 / 14 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:40 | 14 / 14 | 24:58 – 44:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable