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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 24 / 24 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 21.6 | 24 / 24 | 6.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 35.9 | 24 / 24 | 6.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.51 | 24 / 24 | 0.68 – 7.58 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.8% | 24 / 24 | 10.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.3 | 24 / 24 | 18.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 22 / 24 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 24 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,940.0 | 1 / 24 | 1,940.0 – 1,940.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 63.0 | 1 / 24 | 63.0 – 63.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,343.2 | 24 / 24 | 45,150.0 – 175,049.0 |
Physical damageFinal match statistic reported by the match source. | 44,969.6 | 24 / 24 | 15,777.0 – 78,116.0 |
Magic damageFinal match statistic reported by the match source. | 48,001.6 | 24 / 24 | 14,175.0 – 88,003.0 |
True damageFinal match statistic reported by the match source. | 4,368.3 | 24 / 24 | 414.0 – 12,516.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,035.9 | 24 / 24 | 1,829.2 – 4,398.2 |
Damage takenFinal match statistic reported by the match source. | 124,813.9 | 24 / 24 | 87,492.0 – 185,799.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,037.3 | 22 / 24 | 66,760.0 – 251,787.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,364.5 | 24 / 24 | 34,024.0 – 85,801.0 |
Gold spentFinal match statistic reported by the match source. | 58,530.2 | 22 / 24 | 41,270.0 – 77,985.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.8 | 24 / 24 | 1,300.6 – 2,212.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 22 / 24 | 83.1% – 117.8% |
Total CSFinal match statistic reported by the match source. | 1,063.0 | 24 / 24 | 683.0 – 1,422.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 24 / 24 | 23.2 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 30.5 | 22 / 24 | 8.0 – 65.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.6 | 22 / 24 | -121.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,099.5 | 22 / 24 | -10,147.0 – +3,406.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -830.7 | 22 / 24 | -7,105.0 – +3,514.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 264.4 | 24 / 24 | 130.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.29 | 24 / 24 | 5.27 – 10.55 |
Wards placedFinal match statistic reported by the match source. | 98.9 | 24 / 24 | 52.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 36.3 | 24 / 24 | 17.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 29.0 | 24 / 24 | 14.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 24 / 24 | 1.07 – 2.29 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,771.7 | 24 / 24 | 3,017.0 – 15,388.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,791.4 | 24 / 24 | 1,438.2 – 5,954.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 24 / 24 | 15.4 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 24 / 24 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:31 | 24 / 24 | 24:41 – 43:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 24 / 24 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 29.2% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable