Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 34 / 34 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 34 / 34 | 1.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 34 / 34 | 8.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.52 | 34 / 34 | 0.58 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.4% | 34 / 34 | 42.9% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.4 | 34 / 34 | 15.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 33 / 34 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 34 / 34 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 34 / 34 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.6% | 34 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 81.5 | 2 / 34 | 63.0 – 100.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 970.0 | 2 / 34 | 0.0 – 1,940.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,437.0 | 34 / 34 | 43,708.0 – 160,289.0 |
Physical damageFinal match statistic reported by the match source. | 45,585.0 | 34 / 34 | 17,561.0 – 101,993.0 |
Magic damageFinal match statistic reported by the match source. | 34,309.3 | 34 / 34 | 15,262.0 – 64,100.0 |
True damageFinal match statistic reported by the match source. | 5,539.0 | 34 / 34 | 1,012.0 – 23,353.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,984.7 | 34 / 34 | 1,821.2 – 4,129.7 |
Damage takenFinal match statistic reported by the match source. | 111,384.7 | 34 / 34 | 60,247.0 – 196,139.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,810.0 | 34 / 34 | 38,337.0 – 211,062.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,556.5 | 34 / 34 | 39,087.0 – 82,945.0 |
Gold spentFinal match statistic reported by the match source. | 51,716.7 | 34 / 34 | 37,550.0 – 81,323.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,003.5 | 34 / 34 | 1,628.6 – 2,433.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 34 / 34 | 72.1% – 99.0% |
Total CSFinal match statistic reported by the match source. | 938.4 | 34 / 34 | 667.0 – 1,330.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 34 / 34 | 27.9 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 42.7 | 34 / 34 | 5.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.4 | 34 / 34 | -107.0 – +97.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +321.1 | 34 / 34 | -7,535.0 – +6,846.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +243.4 | 34 / 34 | -5,326.0 – +5,175.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 233.1 | 34 / 34 | 120.0 – 362.0 |
Vision score / minFinal match statistic reported by the match source. | 8.13 | 34 / 34 | 5.88 – 9.70 |
Wards placedFinal match statistic reported by the match source. | 84.4 | 34 / 34 | 48.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 32.2 | 34 / 34 | 10.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 22.5 | 34 / 34 | 7.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 34 / 34 | 1.05 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,569.2 | 34 / 34 | 3,017.4 – 60,247.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,827.8 | 34 / 34 | 1,450.5 – 49,842.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 34 / 34 | 14.3 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 34 / 34 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:18 | 34 / 34 | 20:16 – 43:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 34 / 34 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 34 / 34 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 34 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 34 / 34 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.5% | 26 / 34 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 34 known results · Coverage varies by metric · — unavailable