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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 19 / 19 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 19 / 19 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 19 / 19 | 8.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 19 / 19 | 0.61 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 19 / 19 | 46.7% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.2 | 19 / 19 | 12.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 19 / 19 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 19 / 19 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.4% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 110.0 | 1 / 19 | 110.0 – 110.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 298.0 | 1 / 19 | 298.0 – 298.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,955.1 | 19 / 19 | 57,879.0 – 166,369.0 |
Physical damageFinal match statistic reported by the match source. | 44,925.2 | 19 / 19 | 26,544.0 – 72,903.0 |
Magic damageFinal match statistic reported by the match source. | 41,036.4 | 19 / 19 | 15,423.0 – 100,785.0 |
True damageFinal match statistic reported by the match source. | 4,989.3 | 19 / 19 | 877.0 – 18,202.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,758.9 | 19 / 19 | 1,854.1 – 4,148.2 |
Damage takenFinal match statistic reported by the match source. | 122,072.1 | 19 / 19 | 76,422.0 – 179,041.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,694.7 | 19 / 19 | 58,260.0 – 204,970.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,552.0 | 19 / 19 | 49,233.0 – 81,854.0 |
Gold spentFinal match statistic reported by the match source. | 56,655.5 | 19 / 19 | 46,845.0 – 79,048.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.2 | 19 / 19 | 1,577.1 – 2,259.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 19 / 19 | 79.6% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,092.1 | 19 / 19 | 899.0 – 1,557.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 19 / 19 | 29.0 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 39.4 | 19 / 19 | 6.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.9 | 16 / 19 | -67.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -519.2 | 19 / 19 | -4,615.0 – +5,048.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -671.6 | 16 / 19 | -3,883.0 – +3,679.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 291.0 | 19 / 19 | 201.0 – 435.0 |
Vision score / minFinal match statistic reported by the match source. | 8.69 | 19 / 19 | 7.40 – 10.07 |
Wards placedFinal match statistic reported by the match source. | 107.7 | 19 / 19 | 73.0 – 182.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 19 / 19 | 22.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 31.7 | 19 / 19 | 22.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 19 / 19 | 1.08 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,944.2 | 19 / 19 | 4,329.5 – 23,203.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,501.5 | 19 / 19 | 1,689.9 – 14,543.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 19 / 19 | 14.4 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 19 / 19 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:09 | 19 / 19 | 24:57 – 45:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 10 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.1% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable