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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 26 / 26 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 26 / 26 | 10.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.2 | 26 / 26 | 9.0 – 95.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.48 | 26 / 26 | 0.71 – 8.30 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.4% | 26 / 26 | 45.7% – 72.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.8 | 26 / 26 | 15.0 – 131.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 26 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 26 / 26 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 26 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.2% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 210.0 | 1 / 26 | 210.0 – 210.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 732.0 | 1 / 26 | 732.0 – 732.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,876.5 | 26 / 26 | 40,803.0 – 227,121.0 |
Physical damageFinal match statistic reported by the match source. | 43,115.1 | 26 / 26 | 15,098.0 – 103,196.0 |
Magic damageFinal match statistic reported by the match source. | 46,173.6 | 26 / 26 | 18,544.0 – 115,192.0 |
True damageFinal match statistic reported by the match source. | 6,583.5 | 26 / 26 | 314.0 – 26,056.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,872.0 | 26 / 26 | 1,781.8 – 4,886.1 |
Damage takenFinal match statistic reported by the match source. | 123,435.0 | 26 / 26 | 76,247.0 – 279,044.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,265.6 | 26 / 26 | 60,079.0 – 394,934.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,496.1 | 26 / 26 | 36,894.0 – 94,809.0 |
Gold spentFinal match statistic reported by the match source. | 56,586.0 | 26 / 26 | 34,105.0 – 90,558.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,889.0 | 26 / 26 | 1,604.1 – 2,094.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 26 / 26 | 82.8% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,058.3 | 26 / 26 | 670.0 – 1,594.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 26 / 26 | 28.3 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 31.8 | 26 / 26 | 5.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.5 | 26 / 26 | -99.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,186.1 | 26 / 26 | -6,280.0 – +4,107.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -901.1 | 26 / 26 | -6,055.0 – +3,883.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.4 | 26 / 26 | 147.0 – 452.0 |
Vision score / minFinal match statistic reported by the match source. | 8.48 | 26 / 26 | 6.39 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 109.5 | 26 / 26 | 64.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 38.7 | 26 / 26 | 18.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 24.1 | 26 / 26 | 13.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 26 / 26 | 1.07 – 2.53 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,009.9 | 26 / 26 | 3,705.1 – 13,362.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,994.2 | 26 / 26 | 1,636.1 – 9,480.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 26 / 26 | 14.5 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 26 / 26 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:19 | 26 / 26 | 22:54 – 46:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 26 / 26 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 17 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 26 / 26 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.6% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable