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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 33 / 33 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 33 / 33 | 3.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 43.0 | 33 / 33 | 2.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.41 | 33 / 33 | 0.22 – 25.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 33 / 33 | 40.0% – 82.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.0 | 33 / 33 | 4.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 33 / 33 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 33 / 33 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 33 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 33 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,241.0 | 33 / 33 | 33,602.0 – 158,696.0 |
Physical damageFinal match statistic reported by the match source. | 49,866.1 | 33 / 33 | 16,535.0 – 106,967.0 |
Magic damageFinal match statistic reported by the match source. | 40,638.0 | 33 / 33 | 13,789.0 – 74,300.0 |
True damageFinal match statistic reported by the match source. | 3,732.6 | 33 / 33 | 219.0 – 9,253.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,817.4 | 33 / 33 | 1,450.4 – 3,771.0 |
Damage takenFinal match statistic reported by the match source. | 114,811.7 | 33 / 33 | 71,285.0 – 165,523.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,377.8 | 33 / 33 | 66,645.0 – 325,205.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,972.2 | 33 / 33 | 39,173.0 – 86,675.0 |
Gold spentFinal match statistic reported by the match source. | 60,010.2 | 33 / 33 | 37,255.0 – 79,093.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.4 | 33 / 33 | 1,631.8 – 2,348.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 33 / 33 | 82.8% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,149.2 | 33 / 33 | 795.0 – 1,434.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 33 / 33 | 30.1 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 48.9 | 33 / 33 | 9.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.4 | 33 / 33 | -82.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +662.5 | 33 / 33 | -5,136.0 – +6,731.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +335.1 | 33 / 33 | -4,413.0 – +5,370.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.1 | 33 / 33 | 163.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 9.44 | 33 / 33 | 7.04 – 11.43 |
Wards placedFinal match statistic reported by the match source. | 108.2 | 33 / 33 | 64.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 47.9 | 33 / 33 | 22.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 32.6 | 33 / 33 | 9.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 33 / 33 | 0.86 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,308.7 | 33 / 33 | 3,792.6 – 30,668.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,774.3 | 33 / 33 | 1,292.3 – 20,725.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 33 / 33 | 14.8 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 33 / 33 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 33 / 33 | 23:10 – 42:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 33 / 33 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 16 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable