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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.1 | 10 / 10 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 10 / 10 | 10.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 49.3 | 10 / 10 | 8.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.63 | 10 / 10 | 0.75 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.8% | 10 / 10 | 60.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.4 | 10 / 10 | 12.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 10 / 10 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 10 / 10 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,657.8 | 10 / 10 | 33,602.0 – 158,696.0 |
Physical damageFinal match statistic reported by the match source. | 54,796.9 | 10 / 10 | 16,535.0 – 106,967.0 |
Magic damageFinal match statistic reported by the match source. | 41,922.6 | 10 / 10 | 15,351.0 – 64,035.0 |
True damageFinal match statistic reported by the match source. | 3,934.5 | 10 / 10 | 614.0 – 7,996.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,962.8 | 10 / 10 | 1,450.4 – 3,771.0 |
Damage takenFinal match statistic reported by the match source. | 124,221.4 | 10 / 10 | 71,285.0 – 165,523.0 |
Damage mitigatedFinal match statistic reported by the match source. | 143,538.2 | 10 / 10 | 66,645.0 – 325,205.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,074.1 | 10 / 10 | 39,173.0 – 86,675.0 |
Gold spentFinal match statistic reported by the match source. | 60,630.3 | 10 / 10 | 37,255.0 – 78,970.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.6 | 10 / 10 | 1,690.9 – 2,348.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 10 / 10 | 83.7% – 95.5% |
Total CSFinal match statistic reported by the match source. | 1,099.1 | 10 / 10 | 795.0 – 1,362.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 10 / 10 | 30.1 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 44.2 | 10 / 10 | 9.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.0 | 10 / 10 | -82.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,361.7 | 10 / 10 | -5,136.0 – +1,940.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,521.9 | 10 / 10 | -4,413.0 – +1,762.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.9 | 10 / 10 | 163.0 – 394.0 |
Vision score / minFinal match statistic reported by the match source. | 8.98 | 10 / 10 | 7.04 – 10.59 |
Wards placedFinal match statistic reported by the match source. | 106.0 | 10 / 10 | 64.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 47.4 | 10 / 10 | 25.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 30.7 | 10 / 10 | 9.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 10 / 10 | 0.86 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,503.7 | 10 / 10 | 3,792.6 – 11,823.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,459.4 | 10 / 10 | 1,292.3 – 6,191.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 10 / 10 | 14.8 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 10 / 10 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 10 / 10 | 23:10 – 42:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 10 / 10 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 10.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable