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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 23 / 23 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 11.5 | 23 / 23 | 3.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 40.3 | 23 / 23 | 2.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.98 | 23 / 23 | 0.22 – 25.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.6% | 23 / 23 | 40.0% – 82.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.3 | 23 / 23 | 4.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 23 / 23 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,451.0 | 23 / 23 | 49,638.0 – 155,335.0 |
Physical damageFinal match statistic reported by the match source. | 47,722.3 | 23 / 23 | 20,083.0 – 91,324.0 |
Magic damageFinal match statistic reported by the match source. | 40,079.5 | 23 / 23 | 13,789.0 – 74,300.0 |
True damageFinal match statistic reported by the match source. | 3,644.8 | 23 / 23 | 219.0 – 9,253.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,754.2 | 23 / 23 | 1,875.5 – 3,715.1 |
Damage takenFinal match statistic reported by the match source. | 110,720.5 | 23 / 23 | 75,702.0 – 163,601.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,221.1 | 23 / 23 | 75,782.0 – 237,505.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,927.9 | 23 / 23 | 43,187.0 – 83,742.0 |
Gold spentFinal match statistic reported by the match source. | 59,740.7 | 23 / 23 | 41,896.0 – 79,093.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,996.2 | 23 / 23 | 1,631.8 – 2,336.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 23 / 23 | 82.8% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,171.0 | 23 / 23 | 888.0 – 1,434.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 23 / 23 | 32.4 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 23 / 23 | 12.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +30.8 | 23 / 23 | -38.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,542.6 | 23 / 23 | -2,714.0 – +6,731.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,142.5 | 23 / 23 | -4,331.0 – +5,370.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 322.2 | 23 / 23 | 211.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 9.63 | 23 / 23 | 7.43 – 11.43 |
Wards placedFinal match statistic reported by the match source. | 109.1 | 23 / 23 | 65.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 23 / 23 | 22.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 33.4 | 23 / 23 | 15.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 23 / 23 | 0.98 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,609.7 | 23 / 23 | 4,871.1 – 30,668.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,722.0 | 23 / 23 | 2,399.3 – 20,725.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 23 / 23 | 15.6 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 23 / 23 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 23 / 23 | 25:37 – 42:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 23 / 23 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 12 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 23 / 23 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 78.3% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 78.3% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable