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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 4 / 4 | 4.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 4 / 4 | 9.0 – 18.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 4 / 4 | 12.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.23 | 4 / 4 | 1.33 – 8.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 74.1% | 4 / 4 | 67.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 4 / 4 | 16.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 4 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 4 / 4 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 75.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,042.0 | 4 / 4 | 56,552.0 – 104,382.0 |
Physical damageFinal match statistic reported by the match source. | 45,036.3 | 4 / 4 | 30,876.0 – 60,780.0 |
Magic damageFinal match statistic reported by the match source. | 35,448.8 | 4 / 4 | 24,705.0 – 42,009.0 |
True damageFinal match statistic reported by the match source. | 1,554.5 | 4 / 4 | 969.0 – 2,506.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,465.1 | 4 / 4 | 1,860.2 – 3,030.1 |
Damage takenFinal match statistic reported by the match source. | 104,104.3 | 4 / 4 | 97,666.0 – 113,260.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,975.8 | 4 / 4 | 85,073.0 – 153,303.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,246.5 | 4 / 4 | 49,850.0 – 75,948.0 |
Gold spentFinal match statistic reported by the match source. | 58,054.0 | 4 / 4 | 48,380.0 – 65,933.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,901.1 | 4 / 4 | 1,665.7 – 2,124.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 4 / 4 | 86.8% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,191.3 | 4 / 4 | 1,001.0 – 1,374.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 4 / 4 | 33.9 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 24.3 | 4 / 4 | 4.0 – 55.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.3 | 3 / 4 | -35.0 – +1.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -436.8 | 4 / 4 | -964.0 – -38.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +140.3 | 3 / 4 | -699.0 – +641.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 373.3 | 4 / 4 | 283.0 – 438.0 |
Vision score / minFinal match statistic reported by the match source. | 11.15 | 4 / 4 | 10.26 – 11.56 |
Wards placedFinal match statistic reported by the match source. | 144.0 | 4 / 4 | 111.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 67.8 | 4 / 4 | 45.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 50.0 | 4 / 4 | 34.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 4 / 4 | 1.12 – 1.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,856.9 | 4 / 4 | 5,656.7 – 12,584.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,773.3 | 4 / 4 | 2,769.4 – 8,438.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 4 / 4 | 16.9 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 4 / 4 | 14.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 33:17 | 4 / 4 | 27:35 – 37:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 4 / 4 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 4 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 4 / 4 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable