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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 24 / 24 | 8.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 24 / 24 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 46.9 | 24 / 24 | 12.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.88 | 24 / 24 | 0.92 – 15.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 24 / 24 | 45.5% – 75.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.1 | 24 / 24 | 20.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 24 / 24 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 24 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,988.0 | 24 / 24 | 50,642.0 – 167,559.0 |
Physical damageFinal match statistic reported by the match source. | 49,965.7 | 24 / 24 | 25,744.0 – 92,570.0 |
Magic damageFinal match statistic reported by the match source. | 38,068.5 | 24 / 24 | 17,288.0 – 108,423.0 |
True damageFinal match statistic reported by the match source. | 3,949.3 | 24 / 24 | 1,054.0 – 11,228.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,311.4 | 24 / 24 | 1,935.4 – 4,506.1 |
Damage takenFinal match statistic reported by the match source. | 99,154.8 | 24 / 24 | 65,594.0 – 192,106.0 |
Damage mitigatedFinal match statistic reported by the match source. | 95,341.8 | 24 / 24 | 47,438.0 – 205,660.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,512.8 | 24 / 24 | 41,110.0 – 79,816.0 |
Gold spentFinal match statistic reported by the match source. | 53,645.8 | 24 / 24 | 35,748.0 – 71,545.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,201.5 | 24 / 24 | 1,770.5 – 2,548.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.7% | 24 / 24 | 84.1% – 97.3% |
Total CSFinal match statistic reported by the match source. | 997.8 | 24 / 24 | 598.0 – 1,259.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 24 / 24 | 32.1 – 41.1 |
Turret plates takenFinal match statistic reported by the match source. | 63.1 | 24 / 24 | 27.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +60.0 | 22 / 24 | -38.0 – +173.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,429.0 | 24 / 24 | -1,841.0 – +13,909.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,471.5 | 22 / 24 | -4,139.0 – +10,575.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.2 | 24 / 24 | 97.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 8.47 | 24 / 24 | 5.10 – 10.42 |
Wards placedFinal match statistic reported by the match source. | 90.7 | 24 / 24 | 42.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 32.7 | 24 / 24 | 10.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 24 / 24 | 10.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 24 / 24 | 1.05 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,438.7 | 24 / 24 | 3,991.3 – 17,104.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,150.0 | 24 / 24 | 2,418.9 – 13,867.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 24 / 24 | 13.4 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 24 / 24 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 27:46 | 24 / 24 | 16:57 – 38:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.0 | 24 / 24 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 79.2% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.0% | 23 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable