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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 24 / 24 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 24 / 24 | 4.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 39.6 | 22 / 24 | 7.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.04 | 22 / 24 | 0.38 – 18.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 22 / 24 | 49.6% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.0 | 22 / 24 | 10.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 22 / 24 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 22 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 22 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 128.0 | 2 / 24 | 0.0 – 256.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,044.5 | 2 / 24 | 305.0 – 1,784.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,301.9 | 22 / 24 | 49,966.0 – 140,619.0 |
Physical damageFinal match statistic reported by the match source. | 45,544.8 | 22 / 24 | 18,477.0 – 77,696.0 |
Magic damageFinal match statistic reported by the match source. | 41,679.3 | 22 / 24 | 25,081.0 – 80,227.0 |
True damageFinal match statistic reported by the match source. | 5,073.3 | 22 / 24 | 774.0 – 18,883.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,917.3 | 22 / 24 | 1,673.9 – 3,794.7 |
Damage takenFinal match statistic reported by the match source. | 120,828.0 | 22 / 24 | 67,206.0 – 180,011.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,034.7 | 22 / 24 | 56,944.0 – 198,100.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,075.2 | 22 / 24 | 45,717.0 – 88,751.0 |
Gold spentFinal match statistic reported by the match source. | 56,380.9 | 22 / 24 | 41,530.0 – 82,523.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,956.7 | 22 / 24 | 1,638.3 – 2,297.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 22 / 24 | 69.6% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,035.9 | 22 / 24 | 756.0 – 1,449.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 22 / 24 | 29.6 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.4 | 22 / 24 | 5.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.9 | 20 / 24 | -41.0 – +113.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +457.6 | 24 / 24 | -7,837.0 – +4,670.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,063.5 | 20 / 24 | -3,568.0 – +5,422.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.7 | 22 / 24 | 154.0 – 438.0 |
Vision score / minFinal match statistic reported by the match source. | 8.57 | 22 / 24 | 6.04 – 9.98 |
Wards placedFinal match statistic reported by the match source. | 99.3 | 22 / 24 | 66.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 40.5 | 22 / 24 | 19.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 32.4 | 22 / 24 | 21.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 22 / 24 | 1.02 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,239.9 | 22 / 24 | 3,270.6 – 23,486.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,154.1 | 22 / 24 | 1,203.1 – 15,709.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 22 / 24 | 15.1 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 22 / 24 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 24 / 24 | 22:48 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 15 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 24 / 24 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable