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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.1 | 29 / 29 | 3.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 21.7 | 29 / 29 | 6.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 44.8 | 28 / 29 | 11.0 – 97.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 28 / 29 | 0.68 – 12.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 28 / 29 | 53.6% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.4 | 28 / 29 | 17.0 – 134.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 29 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 28 / 29 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 28 / 29 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 28 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.4% | 28 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 978.5 | 2 / 29 | 544.0 – 1,413.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 2.5 | 2 / 29 | 0.0 – 5.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,929.6 | 28 / 29 | 54,324.0 – 180,985.0 |
Physical damageFinal match statistic reported by the match source. | 54,095.7 | 28 / 29 | 23,528.0 – 102,152.0 |
Magic damageFinal match statistic reported by the match source. | 42,959.6 | 28 / 29 | 14,487.0 – 89,926.0 |
True damageFinal match statistic reported by the match source. | 5,870.0 | 28 / 29 | 470.0 – 19,067.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,126.4 | 28 / 29 | 1,677.5 – 4,338.4 |
Damage takenFinal match statistic reported by the match source. | 132,810.9 | 28 / 29 | 78,099.0 – 252,641.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,108.8 | 28 / 29 | 38,420.0 – 284,495.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,142.9 | 28 / 29 | 40,310.0 – 89,274.0 |
Gold spentFinal match statistic reported by the match source. | 59,243.4 | 28 / 29 | 36,815.0 – 88,623.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.8 | 28 / 29 | 1,622.1 – 2,457.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 28 / 29 | 80.7% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,056.6 | 28 / 29 | 774.0 – 1,418.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 28 / 29 | 26.6 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 44.3 | 28 / 29 | 5.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.2 | 11 / 29 | -71.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +138.7 | 27 / 29 | -6,293.0 – +6,036.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +158.4 | 11 / 29 | -2,183.0 – +4,379.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.2 | 28 / 29 | 157.0 – 450.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 28 / 29 | 6.32 – 10.42 |
Wards placedFinal match statistic reported by the match source. | 107.0 | 28 / 29 | 61.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 41.4 | 28 / 29 | 25.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 27.5 | 28 / 29 | 13.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 28 / 29 | 0.83 – 2.27 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,197.8 | 28 / 29 | 4,112.3 – 16,260.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,993.3 | 28 / 29 | 1,612.4 – 9,468.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 28 / 29 | 12.7 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 28 / 29 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:22 | 29 / 29 | 23:28 – 46:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable