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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.1 | 7 / 7 | 7.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 25.0 | 7 / 7 | 8.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.0 | 7 / 7 | 11.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.17 | 7 / 7 | 0.67 – 10.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 7 / 7 | 43.5% – 77.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.1 | 7 / 7 | 20.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,276.1 | 7 / 7 | 44,378.0 – 122,906.0 |
Physical damageFinal match statistic reported by the match source. | 35,960.4 | 7 / 7 | 23,034.0 – 51,391.0 |
Magic damageFinal match statistic reported by the match source. | 36,939.0 | 7 / 7 | 15,793.0 – 63,810.0 |
True damageFinal match statistic reported by the match source. | 4,373.6 | 7 / 7 | 366.0 – 9,291.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,700.5 | 7 / 7 | 1,925.3 – 3,547.2 |
Damage takenFinal match statistic reported by the match source. | 110,105.6 | 7 / 7 | 82,188.0 – 197,177.0 |
Damage mitigatedFinal match statistic reported by the match source. | 94,178.9 | 7 / 7 | 43,682.0 – 169,207.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,706.3 | 7 / 7 | 34,170.0 – 68,454.0 |
Gold spentFinal match statistic reported by the match source. | 49,508.9 | 7 / 7 | 32,030.0 – 67,913.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.5 | 7 / 7 | 1,745.1 – 2,187.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 7 / 7 | 86.8% – 100.1% |
Total CSFinal match statistic reported by the match source. | 837.3 | 7 / 7 | 469.0 – 1,201.0 |
CS / minFinal match statistic reported by the match source. | 29.6 | 7 / 7 | 24.4 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 32.6 | 7 / 7 | 2.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.0 | 7 / 7 | -159.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,423.9 | 7 / 7 | -9,844.0 – +4,838.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,052.3 | 7 / 7 | -8,229.0 – +1,874.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 213.0 | 7 / 7 | 122.0 – 311.0 |
Vision score / minFinal match statistic reported by the match source. | 7.42 | 7 / 7 | 6.03 – 8.98 |
Wards placedFinal match statistic reported by the match source. | 77.7 | 7 / 7 | 50.0 – 115.0 |
Wards clearedFinal match statistic reported by the match source. | 27.7 | 7 / 7 | 11.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 16.4 | 7 / 7 | 9.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 7 / 7 | 1.10 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,404.2 | 7 / 7 | 2,348.2 – 10,292.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,108.3 | 7 / 7 | 976.3 – 7,332.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 7 / 7 | 13.7 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 7 / 7 | 10.8 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 27:57 | 7 / 7 | 19:11 – 37:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 7 / 7 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable