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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.0 | 5 / 5 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 5 / 5 | 7.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 23.4 | 5 / 5 | 4.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.91 | 5 / 5 | 0.47 – 10.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 5 / 5 | 40.0% – 66.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.4 | 5 / 5 | 8.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,682.4 | 5 / 5 | 39,390.0 – 89,094.0 |
Physical damageFinal match statistic reported by the match source. | 35,184.6 | 5 / 5 | 19,748.0 – 55,618.0 |
Magic damageFinal match statistic reported by the match source. | 24,926.8 | 5 / 5 | 19,227.0 – 27,409.0 |
True damageFinal match statistic reported by the match source. | 4,567.0 | 5 / 5 | 412.0 – 10,660.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,128.5 | 5 / 5 | 1,589.4 – 2,739.9 |
Damage takenFinal match statistic reported by the match source. | 102,294.6 | 5 / 5 | 80,596.0 – 135,535.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,397.8 | 5 / 5 | 61,641.0 – 162,583.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,247.8 | 5 / 5 | 42,439.0 – 74,568.0 |
Gold spentFinal match statistic reported by the match source. | 52,567.8 | 5 / 5 | 40,303.0 – 68,893.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,841.0 | 5 / 5 | 1,712.4 – 2,154.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.1% | 5 / 5 | 92.4% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,008.8 | 5 / 5 | 810.0 – 1,305.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 5 / 5 | 31.0 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 20.6 | 5 / 5 | 8.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.6 | 5 / 5 | -25.0 – +36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,021.4 | 5 / 5 | -6,723.0 – +4,043.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -199.4 | 5 / 5 | -1,874.0 – +1,572.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 220.0 | 5 / 5 | 146.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 7.24 | 5 / 5 | 5.89 – 9.88 |
Wards placedFinal match statistic reported by the match source. | 94.0 | 5 / 5 | 64.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 28.6 | 5 / 5 | 16.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 29.0 | 5 / 5 | 19.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.17 | 5 / 5 | 0.93 – 1.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,683.0 | 5 / 5 | 3,538.2 – 15,047.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,069.3 | 5 / 5 | 1,738.2 – 10,652.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 5 / 5 | 17.5 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 5 / 5 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:46 | 5 / 5 | 24:47 – 34:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 5 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 5 | 1.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable