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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 24 / 24 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 24 / 24 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 23 / 24 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.96 | 23 / 24 | 0.63 – 14.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 23 / 24 | 45.7% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.9 | 23 / 24 | 12.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 23 / 24 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 23 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 23 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 69.6% | 23 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.9% | 23 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,250.9 | 23 / 24 | 40,988.0 – 169,511.0 |
Physical damageFinal match statistic reported by the match source. | 48,361.9 | 23 / 24 | 22,296.0 – 81,385.0 |
Magic damageFinal match statistic reported by the match source. | 38,110.3 | 23 / 24 | 15,204.0 – 85,688.0 |
True damageFinal match statistic reported by the match source. | 3,774.9 | 23 / 24 | 680.0 – 17,322.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,857.5 | 23 / 24 | 1,508.8 – 3,990.6 |
Damage takenFinal match statistic reported by the match source. | 122,535.0 | 23 / 24 | 65,017.0 – 249,310.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,060.7 | 23 / 24 | 43,695.0 – 231,230.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,062.9 | 23 / 24 | 46,077.0 – 93,751.0 |
Gold spentFinal match statistic reported by the match source. | 57,965.3 | 23 / 24 | 42,570.0 – 92,525.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,984.2 | 23 / 24 | 1,726.1 – 2,335.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 23 / 24 | 86.2% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,074.3 | 23 / 24 | 803.0 – 1,345.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 23 / 24 | 28.0 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 36.1 | 23 / 24 | 5.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.8 | 20 / 24 | -78.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +950.2 | 24 / 24 | -5,985.0 – +7,662.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +298.8 | 20 / 24 | -4,017.0 – +4,587.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.4 | 23 / 24 | 171.0 – 505.0 |
Vision score / minFinal match statistic reported by the match source. | 9.08 | 23 / 24 | 7.16 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 104.2 | 23 / 24 | 66.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 45.3 | 23 / 24 | 20.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 35.3 | 23 / 24 | 14.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 23 / 24 | 0.87 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,976.0 | 23 / 24 | 3,944.4 – 20,972.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,533.3 | 23 / 24 | 1,649.4 – 13,200.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 23 / 24 | 14.3 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 23 / 24 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:14 | 24 / 24 | 21:38 – 48:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 24 / 24 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 79.2% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.3% | 23 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable