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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.0 | 10 / 10 | 11.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 10 / 10 | 6.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 47.4 | 10 / 10 | 21.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.45 | 10 / 10 | 1.29 – 16.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 10 / 10 | 54.5% – 68.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.4 | 10 / 10 | 32.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 10 / 10 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 10 / 10 | 1.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 113,384.5 | 10 / 10 | 53,222.0 – 187,503.0 |
Physical damageFinal match statistic reported by the match source. | 56,321.4 | 10 / 10 | 34,712.0 – 82,135.0 |
Magic damageFinal match statistic reported by the match source. | 49,552.3 | 10 / 10 | 14,544.0 – 95,999.0 |
True damageFinal match statistic reported by the match source. | 7,506.5 | 10 / 10 | 999.0 – 13,209.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,468.7 | 10 / 10 | 1,607.1 – 4,681.2 |
Damage takenFinal match statistic reported by the match source. | 135,502.3 | 10 / 10 | 87,686.0 – 213,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,429.5 | 10 / 10 | 95,153.0 – 245,164.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,929.8 | 10 / 10 | 56,334.0 – 81,095.0 |
Gold spentFinal match statistic reported by the match source. | 60,826.1 | 10 / 10 | 47,873.0 – 77,453.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,021.6 | 10 / 10 | 1,775.3 – 2,341.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 10 / 10 | 85.0% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,072.4 | 10 / 10 | 832.0 – 1,365.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 10 / 10 | 29.2 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 38.9 | 10 / 10 | 18.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.3 | 3 / 10 | -50.0 – -24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -169.0 | 10 / 10 | -3,254.0 – +2,704.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -391.3 | 3 / 10 | -842.0 – -115.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.6 | 10 / 10 | 153.0 – 374.0 |
Vision score / minFinal match statistic reported by the match source. | 8.22 | 10 / 10 | 6.18 – 9.25 |
Wards placedFinal match statistic reported by the match source. | 101.0 | 10 / 10 | 63.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 37.8 | 10 / 10 | 18.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 23.4 | 10 / 10 | 13.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.72 | 10 / 10 | 0.87 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,642.3 | 10 / 10 | 4,147.1 – 14,614.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,231.9 | 10 / 10 | 1,710.3 – 9,389.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 10 / 10 | 14.6 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 10 / 10 | 14.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 10 / 10 | 24:46 – 41:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 10 / 10 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable