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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 7 / 7 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 7 / 7 | 8.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 29.3 | 6 / 7 | 4.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.49 | 6 / 7 | 0.41 – 11.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.9% | 6 / 7 | 36.0% – 65.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.0 | 6 / 7 | 9.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 3.2 | 6 / 7 | 1.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 6 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,217.7 | 6 / 7 | 46,550.0 – 130,411.0 |
Physical damageFinal match statistic reported by the match source. | 48,020.5 | 6 / 7 | 30,519.0 – 66,932.0 |
Magic damageFinal match statistic reported by the match source. | 30,733.3 | 6 / 7 | 12,637.0 – 49,922.0 |
True damageFinal match statistic reported by the match source. | 5,459.5 | 6 / 7 | 3,389.0 – 13,552.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,944.1 | 6 / 7 | 1,931.5 – 3,963.9 |
Damage takenFinal match statistic reported by the match source. | 115,969.3 | 6 / 7 | 82,078.0 – 179,986.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,004.8 | 6 / 7 | 71,444.0 – 173,144.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,532.7 | 6 / 7 | 40,312.0 – 66,090.0 |
Gold spentFinal match statistic reported by the match source. | 49,640.0 | 6 / 7 | 38,390.0 – 56,855.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,935.6 | 6 / 7 | 1,672.7 – 2,291.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 6 / 7 | 86.0% – 97.8% |
Total CSFinal match statistic reported by the match source. | 961.2 | 6 / 7 | 805.0 – 1,134.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 6 / 7 | 33.4 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.5 | 6 / 7 | 12.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.3 | 4 / 7 | -33.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -305.1 | 7 / 7 | -7,381.0 – +5,569.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,461.0 | 4 / 7 | -1,185.0 – +3,027.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 214.5 | 6 / 7 | 165.0 – 256.0 |
Vision score / minFinal match statistic reported by the match source. | 7.61 | 6 / 7 | 6.85 – 8.92 |
Wards placedFinal match statistic reported by the match source. | 78.7 | 6 / 7 | 60.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 31.0 | 6 / 7 | 22.0 – 38.0 |
Control wards placedFinal match statistic reported by the match source. | 21.7 | 6 / 7 | 16.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 6 / 7 | 1.15 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,807.8 | 6 / 7 | 4,670.5 – 22,498.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,141.7 | 6 / 7 | 2,121.4 – 8,261.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 6 / 7 | 14.6 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 6 / 7 | 12.4 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 27:27 | 7 / 7 | 23:28 – 32:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 7 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 7 / 7 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 7 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable