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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 41 / 41 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 41 / 41 | 4.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 41 / 41 | 3.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.86 | 41 / 41 | 0.29 – 15.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.6% | 41 / 41 | 40.0% – 71.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.5 | 41 / 41 | 5.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 40 / 41 | 0.0 – 13.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 41 / 41 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 41 / 41 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.9% | 41 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 286.0 | 1 / 41 | 286.0 – 286.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 41 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,489.8 | 41 / 41 | 41,289.0 – 170,212.0 |
Physical damageFinal match statistic reported by the match source. | 41,840.5 | 41 / 41 | 15,659.0 – 79,389.0 |
Magic damageFinal match statistic reported by the match source. | 39,240.6 | 41 / 41 | 17,237.0 – 81,334.0 |
True damageFinal match statistic reported by the match source. | 3,404.2 | 41 / 41 | 449.0 – 14,146.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,996.2 | 41 / 41 | 1,726.9 – 4,440.3 |
Damage takenFinal match statistic reported by the match source. | 113,681.7 | 41 / 41 | 74,401.0 – 257,274.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,905.8 | 41 / 41 | 43,923.0 – 248,541.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,368.8 | 41 / 41 | 38,356.0 – 79,767.0 |
Gold spentFinal match statistic reported by the match source. | 50,220.7 | 41 / 41 | 29,940.0 – 75,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.8 | 41 / 41 | 1,568.7 – 2,509.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 41 / 41 | 78.1% – 98.6% |
Total CSFinal match statistic reported by the match source. | 912.6 | 41 / 41 | 666.0 – 1,282.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 41 / 41 | 29.1 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.3 | 41 / 41 | 3.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.2 | 25 / 41 | -130.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -318.9 | 41 / 41 | -6,343.0 – +7,135.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -693.6 | 25 / 41 | -5,891.0 – +6,437.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 209.6 | 41 / 41 | 138.0 – 341.0 |
Vision score / minFinal match statistic reported by the match source. | 7.40 | 41 / 41 | 5.52 – 9.04 |
Wards placedFinal match statistic reported by the match source. | 78.3 | 41 / 41 | 50.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 30.1 | 41 / 41 | 14.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 17.9 | 41 / 41 | 7.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 41 / 41 | 1.08 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,084.8 | 41 / 41 | 2,673.2 – 18,600.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,963.6 | 41 / 41 | 1,137.1 – 13,172.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 41 / 41 | 13.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 41 / 41 | 12.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 27:57 | 41 / 41 | 22:43 – 38:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 41 / 41 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 41 / 41 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 41 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 41 / 41 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 41 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 41 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable