Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.5 | 20 / 20 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 20 / 20 | 5.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 20 / 20 | 7.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.08 | 20 / 20 | 0.52 – 11.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 20 / 20 | 40.8% – 69.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.2 | 20 / 20 | 11.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 3.0 | 20 / 20 | 0.0 – 13.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,957.1 | 20 / 20 | 49,266.0 – 170,212.0 |
Physical damageFinal match statistic reported by the match source. | 45,549.1 | 20 / 20 | 22,651.0 – 79,389.0 |
Magic damageFinal match statistic reported by the match source. | 40,935.3 | 20 / 20 | 20,293.0 – 76,671.0 |
True damageFinal match statistic reported by the match source. | 4,468.3 | 20 / 20 | 449.0 – 14,146.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,339.0 | 20 / 20 | 1,958.9 – 4,440.3 |
Damage takenFinal match statistic reported by the match source. | 113,948.5 | 20 / 20 | 80,415.0 – 257,274.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,139.1 | 20 / 20 | 50,000.0 – 248,541.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,555.4 | 20 / 20 | 38,662.0 – 79,767.0 |
Gold spentFinal match statistic reported by the match source. | 50,138.3 | 20 / 20 | 35,265.0 – 75,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,059.7 | 20 / 20 | 1,618.8 – 2,509.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 20 / 20 | 80.2% – 98.1% |
Total CSFinal match statistic reported by the match source. | 909.0 | 20 / 20 | 755.0 – 1,282.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 20 / 20 | 30.1 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 46.8 | 20 / 20 | 4.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.1 | 10 / 20 | -72.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +958.0 | 20 / 20 | -5,869.0 – +7,135.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -232.9 | 10 / 20 | -5,163.0 – +6,437.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 192.1 | 20 / 20 | 138.0 – 306.0 |
Vision score / minFinal match statistic reported by the match source. | 7.01 | 20 / 20 | 5.52 – 8.96 |
Wards placedFinal match statistic reported by the match source. | 70.2 | 20 / 20 | 50.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 28.0 | 20 / 20 | 14.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 12.7 | 20 / 20 | 7.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 20 / 20 | 1.14 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,142.8 | 20 / 20 | 2,830.2 – 16,159.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,994.9 | 20 / 20 | 1,137.1 – 10,428.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 20 / 20 | 13.7 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 20 / 20 | 12.4 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 27:04 | 20 / 20 | 22:45 – 38:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 11 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable