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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.7 | 3 / 3 | 5.0 – 9.0 |
DeathsFinal match statistic reported by the match source. | 24.7 | 3 / 3 | 16.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 16.7 | 3 / 3 | 12.0 – 20.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.99 | 3 / 3 | 0.79 – 1.21 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 3 / 3 | 60.0% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 24.3 | 3 / 3 | 17.0 – 29.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 2 / 3 | 1.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 286.0 | 1 / 3 | 286.0 – 286.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 3 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 52,599.7 | 3 / 3 | 41,289.0 – 62,267.0 |
Physical damageFinal match statistic reported by the match source. | 26,923.7 | 3 / 3 | 15,659.0 – 34,778.0 |
Magic damageFinal match statistic reported by the match source. | 23,839.3 | 3 / 3 | 17,237.0 – 29,511.0 |
True damageFinal match statistic reported by the match source. | 1,833.0 | 3 / 3 | 858.0 – 2,418.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,128.9 | 3 / 3 | 1,737.3 – 2,343.1 |
Damage takenFinal match statistic reported by the match source. | 96,354.3 | 3 / 3 | 80,856.0 – 127,018.0 |
Damage mitigatedFinal match statistic reported by the match source. | 72,739.3 | 3 / 3 | 43,923.0 – 129,025.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 40,884.3 | 3 / 3 | 38,356.0 – 44,077.0 |
Gold spentFinal match statistic reported by the match source. | 37,120.0 | 3 / 3 | 29,940.0 – 42,840.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,661.2 | 3 / 3 | 1,613.9 – 1,737.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 3 / 3 | 78.1% – 97.2% |
Total CSFinal match statistic reported by the match source. | 770.3 | 3 / 3 | 737.0 – 792.0 |
CS / minFinal match statistic reported by the match source. | 31.4 | 3 / 3 | 29.3 – 32.9 |
Turret plates takenFinal match statistic reported by the match source. | 3.3 | 3 / 3 | 3.0 – 4.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -59.0 | 2 / 3 | -85.0 – -33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -5,162.0 | 3 / 3 | -5,763.0 – -4,033.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -4,744.5 | 2 / 3 | -5,891.0 – -3,598.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 169.3 | 3 / 3 | 162.0 – 179.0 |
Vision score / minFinal match statistic reported by the match source. | 6.88 | 3 / 3 | 6.63 – 7.03 |
Wards placedFinal match statistic reported by the match source. | 66.7 | 3 / 3 | 64.0 – 68.0 |
Wards clearedFinal match statistic reported by the match source. | 25.3 | 3 / 3 | 24.0 – 27.0 |
Control wards placedFinal match statistic reported by the match source. | 17.3 | 3 / 3 | 16.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.29 | 3 / 3 | 1.08 – 1.41 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,906.3 | 3 / 3 | 3,382.9 – 5,053.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,657.5 | 3 / 3 | 1,296.4 – 2,397.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 3 / 3 | 18.0 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 12.5 | 3 / 3 | 12.2 – 12.8 |
Game timeMean known game duration in minutes and seconds. | 24:38 | 3 / 3 | 23:09 – 27:00 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 3 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 3 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable