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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 31 / 31 | 7.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 31 / 31 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 45.6 | 31 / 31 | 17.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.42 | 31 / 31 | 0.89 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 31 / 31 | 56.4% – 82.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.0 | 31 / 31 | 25.0 – 131.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 27 / 31 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 31 / 31 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 61.3% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 415.6 | 5 / 31 | 0.0 – 877.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 637.4 | 5 / 31 | 0.0 – 1,969.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,484.6 | 31 / 31 | 55,763.0 – 183,162.0 |
Physical damageFinal match statistic reported by the match source. | 45,975.2 | 31 / 31 | 19,755.0 – 92,111.0 |
Magic damageFinal match statistic reported by the match source. | 48,127.8 | 31 / 31 | 17,337.0 – 99,392.0 |
True damageFinal match statistic reported by the match source. | 3,377.8 | 31 / 31 | 208.0 – 12,654.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,930.3 | 31 / 31 | 1,676.9 – 4,745.0 |
Damage takenFinal match statistic reported by the match source. | 119,453.6 | 31 / 31 | 62,593.0 – 216,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,628.3 | 31 / 31 | 61,605.0 – 295,266.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,617.9 | 31 / 31 | 40,819.0 – 95,060.0 |
Gold spentFinal match statistic reported by the match source. | 55,417.4 | 31 / 31 | 37,980.0 – 84,665.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.3 | 31 / 31 | 1,584.7 – 2,330.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.5% | 31 / 31 | 72.8% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,035.9 | 31 / 31 | 708.0 – 1,604.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 31 / 31 | 27.8 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 52.2 | 31 / 31 | 7.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.6 | 28 / 31 | -81.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +439.7 | 31 / 31 | -5,426.0 – +7,731.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +106.7 | 28 / 31 | -4,683.0 – +3,285.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.1 | 31 / 31 | 195.0 – 506.0 |
Vision score / minFinal match statistic reported by the match source. | 9.33 | 31 / 31 | 7.30 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 105.6 | 31 / 31 | 61.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 48.5 | 31 / 31 | 28.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 38.0 | 31 / 31 | 18.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 31 / 31 | 1.06 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,120.8 | 31 / 31 | 3,541.0 – 63,793.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,256.9 | 31 / 31 | 1,457.8 – 51,981.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 31 / 31 | 14.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 31 / 31 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 31 / 31 | 22:18 – 49:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 23 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 31 / 31 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.3% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.0% | 23 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable