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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 11 / 11 | 9.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 11 / 11 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 11 / 11 | 20.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.27 | 11 / 11 | 1.07 – 16.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 11 / 11 | 56.4% – 74.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.8 | 11 / 11 | 31.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 10 / 11 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 225.0 | 2 / 11 | 0.0 – 450.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 609.0 | 2 / 11 | 117.0 – 1,101.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,803.3 | 11 / 11 | 67,770.0 – 138,597.0 |
Physical damageFinal match statistic reported by the match source. | 45,433.4 | 11 / 11 | 19,755.0 – 75,760.0 |
Magic damageFinal match statistic reported by the match source. | 45,199.5 | 11 / 11 | 17,337.0 – 71,360.0 |
True damageFinal match statistic reported by the match source. | 3,167.0 | 11 / 11 | 616.0 – 6,221.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,873.4 | 11 / 11 | 1,953.8 – 3,428.1 |
Damage takenFinal match statistic reported by the match source. | 118,972.3 | 11 / 11 | 72,422.0 – 150,719.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,748.9 | 11 / 11 | 63,568.0 – 197,768.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,310.7 | 11 / 11 | 42,753.0 – 82,598.0 |
Gold spentFinal match statistic reported by the match source. | 54,693.3 | 11 / 11 | 39,975.0 – 74,320.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,860.5 | 11 / 11 | 1,619.9 – 2,208.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 11 / 11 | 75.5% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,003.9 | 11 / 11 | 745.0 – 1,275.0 |
CS / minFinal match statistic reported by the match source. | 31.0 | 11 / 11 | 28.6 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 11 / 11 | 13.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.9 | 10 / 11 | -73.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +734.3 | 11 / 11 | -5,426.0 – +7,731.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -348.5 | 10 / 11 | -4,683.0 – +2,983.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.2 | 11 / 11 | 204.0 – 506.0 |
Vision score / minFinal match statistic reported by the match source. | 9.40 | 11 / 11 | 7.94 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 105.9 | 11 / 11 | 72.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 11 / 11 | 28.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 39.9 | 11 / 11 | 24.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 11 / 11 | 1.18 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,851.8 | 11 / 11 | 4,077.9 – 27,835.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,473.4 | 11 / 11 | 1,582.1 – 15,545.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 11 / 11 | 14.9 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 11 / 11 | 12.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:32 | 11 / 11 | 25:42 – 42:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 11 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 11 / 11 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable