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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 20 / 20 | 7.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 20 / 20 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 49.0 | 20 / 20 | 17.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.25 | 20 / 20 | 0.89 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.0% | 20 / 20 | 56.8% – 82.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.5 | 20 / 20 | 25.0 – 131.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 20 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 20 / 20 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 65.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 542.7 | 3 / 20 | 0.0 – 877.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 656.3 | 3 / 20 | 0.0 – 1,969.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,509.4 | 20 / 20 | 55,763.0 – 183,162.0 |
Physical damageFinal match statistic reported by the match source. | 46,273.3 | 20 / 20 | 25,752.0 – 92,111.0 |
Magic damageFinal match statistic reported by the match source. | 49,738.3 | 20 / 20 | 22,050.0 – 99,392.0 |
True damageFinal match statistic reported by the match source. | 3,493.8 | 20 / 20 | 208.0 – 12,654.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,961.6 | 20 / 20 | 1,676.9 – 4,745.0 |
Damage takenFinal match statistic reported by the match source. | 119,718.4 | 20 / 20 | 62,593.0 – 216,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,762.0 | 20 / 20 | 61,605.0 – 295,266.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,886.9 | 20 / 20 | 40,819.0 – 95,060.0 |
Gold spentFinal match statistic reported by the match source. | 55,815.6 | 20 / 20 | 37,980.0 – 84,665.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,942.3 | 20 / 20 | 1,584.7 – 2,330.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.4% | 20 / 20 | 72.8% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,053.5 | 20 / 20 | 708.0 – 1,604.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 20 / 20 | 27.8 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 54.9 | 20 / 20 | 7.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.8 | 18 / 20 | -81.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +277.6 | 20 / 20 | -3,869.0 – +5,085.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +359.6 | 18 / 20 | -3,694.0 – +3,285.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.1 | 20 / 20 | 195.0 – 478.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 20 / 20 | 7.30 – 10.99 |
Wards placedFinal match statistic reported by the match source. | 105.5 | 20 / 20 | 61.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 20 / 20 | 31.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 37.0 | 20 / 20 | 18.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 20 / 20 | 1.06 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,035.3 | 20 / 20 | 3,541.0 – 63,793.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,821.7 | 20 / 20 | 1,457.8 – 51,981.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 20 / 20 | 14.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 20 / 20 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 20 / 20 | 22:18 – 49:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 20 / 20 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 16 / 20 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable