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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 6 / 6 | 5.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 6 / 6 | 9.0 – 18.0 |
AssistsFinal match statistic reported by the match source. | 25.5 | 6 / 6 | 6.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.65 | 6 / 6 | 0.67 – 8.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 6 / 6 | 44.0% – 71.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.2 | 6 / 6 | 11.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 5 / 6 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 79.0 | 1 / 6 | 79.0 – 79.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 170.0 | 1 / 6 | 170.0 – 170.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 65,442.7 | 6 / 6 | 36,932.0 – 91,289.0 |
Physical damageFinal match statistic reported by the match source. | 34,017.7 | 6 / 6 | 17,962.0 – 50,234.0 |
Magic damageFinal match statistic reported by the match source. | 26,172.0 | 6 / 6 | 18,231.0 – 34,387.0 |
True damageFinal match statistic reported by the match source. | 5,248.2 | 6 / 6 | 448.0 – 11,249.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,192.3 | 6 / 6 | 1,529.3 – 2,625.6 |
Damage takenFinal match statistic reported by the match source. | 105,805.2 | 6 / 6 | 66,377.0 – 143,893.0 |
Damage mitigatedFinal match statistic reported by the match source. | 93,622.0 | 6 / 6 | 46,941.0 – 122,334.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,858.5 | 6 / 6 | 39,523.0 – 74,528.0 |
Gold spentFinal match statistic reported by the match source. | 47,526.5 | 6 / 6 | 36,498.0 – 62,208.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,823.5 | 6 / 6 | 1,648.7 – 2,076.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.2% | 6 / 6 | 83.5% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,011.5 | 6 / 6 | 781.0 – 1,270.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 6 / 6 | 32.4 – 36.3 |
Turret plates takenFinal match statistic reported by the match source. | 29.3 | 6 / 6 | 11.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -52.5 | 6 / 6 | -143.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,185.3 | 6 / 6 | -4,234.0 – +3,998.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,746.8 | 6 / 6 | -4,723.0 – +939.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.5 | 6 / 6 | 145.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 8.15 | 6 / 6 | 6.26 – 10.61 |
Wards placedFinal match statistic reported by the match source. | 97.8 | 6 / 6 | 74.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 34.3 | 6 / 6 | 19.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 6 / 6 | 20.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.22 | 6 / 6 | 0.93 – 1.38 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,557.5 | 6 / 6 | 3,687.6 – 15,988.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,847.0 | 6 / 6 | 2,212.1 – 8,280.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 6 / 6 | 17.0 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 6 / 6 | 12.4 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:08 | 6 / 6 | 23:10 – 35:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 6 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 6 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 6 / 6 | 0.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable