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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.5 | 4 / 4 | 7.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 24.3 | 4 / 4 | 23.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 4 / 4 | 18.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.88 | 4 / 4 | 1.09 – 3.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.3% | 4 / 4 | 66.0% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.5 | 4 / 4 | 25.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 4 / 4 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 72,822.3 | 4 / 4 | 51,233.0 – 105,918.0 |
Physical damageFinal match statistic reported by the match source. | 31,890.5 | 4 / 4 | 23,580.0 – 41,104.0 |
Magic damageFinal match statistic reported by the match source. | 37,850.0 | 4 / 4 | 22,145.0 – 61,268.0 |
True damageFinal match statistic reported by the match source. | 3,076.8 | 4 / 4 | 1,066.0 – 4,331.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,408.6 | 4 / 4 | 2,127.3 – 2,908.5 |
Damage takenFinal match statistic reported by the match source. | 119,165.8 | 4 / 4 | 99,096.0 – 166,784.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,995.3 | 4 / 4 | 56,142.0 – 189,743.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,529.0 | 4 / 4 | 42,470.0 – 72,679.0 |
Gold spentFinal match statistic reported by the match source. | 53,519.8 | 4 / 4 | 39,515.0 – 69,975.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,854.6 | 4 / 4 | 1,763.5 – 1,995.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 4 / 4 | 93.0% – 100.2% |
Total CSFinal match statistic reported by the match source. | 981.0 | 4 / 4 | 752.0 – 1,206.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 4 / 4 | 31.2 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 20.5 | 4 / 4 | 13.0 – 30.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.5 | 2 / 4 | +3.0 – +4.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,422.0 | 4 / 4 | -2,627.0 – -541.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -827.5 | 2 / 4 | -959.0 – -696.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.0 | 4 / 4 | 193.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 8.81 | 4 / 4 | 7.90 – 10.08 |
Wards placedFinal match statistic reported by the match source. | 101.8 | 4 / 4 | 68.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 40.8 | 4 / 4 | 31.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 25.8 | 4 / 4 | 17.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 4 / 4 | 1.20 – 1.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,914.1 | 4 / 4 | 3,670.2 – 6,949.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,289.9 | 4 / 4 | 1,573.0 – 3,028.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 4 / 4 | 16.6 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 4 / 4 | 12.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 29:45 | 4 / 4 | 24:05 – 36:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 4 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 1.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable