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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 4 / 4 | 9.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 23.8 | 4 / 4 | 21.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 30.0 | 4 / 4 | 12.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.86 | 4 / 4 | 1.00 – 3.30 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 4 / 4 | 46.7% – 71.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.3 | 4 / 4 | 21.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,238.0 | 4 / 4 | 74,370.0 – 117,918.0 |
Physical damageFinal match statistic reported by the match source. | 39,714.8 | 4 / 4 | 26,091.0 – 51,124.0 |
Magic damageFinal match statistic reported by the match source. | 46,417.3 | 4 / 4 | 24,231.0 – 61,560.0 |
True damageFinal match statistic reported by the match source. | 3,101.5 | 4 / 4 | 285.0 – 5,230.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,783.0 | 4 / 4 | 2,087.4 – 3,383.6 |
Damage takenFinal match statistic reported by the match source. | 117,337.0 | 4 / 4 | 105,579.0 – 139,723.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,993.3 | 4 / 4 | 103,123.0 – 156,243.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,307.8 | 4 / 4 | 43,573.0 – 67,560.0 |
Gold spentFinal match statistic reported by the match source. | 56,235.8 | 4 / 4 | 42,040.0 – 64,880.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,800.3 | 4 / 4 | 1,731.2 – 1,938.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 4 / 4 | 96.0% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,025.8 | 4 / 4 | 744.0 – 1,214.0 |
CS / minFinal match statistic reported by the match source. | 31.6 | 4 / 4 | 30.0 – 33.8 |
Turret plates takenFinal match statistic reported by the match source. | 20.8 | 4 / 4 | 8.0 – 45.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.5 | 2 / 4 | -62.0 – -53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,337.8 | 4 / 4 | -4,032.0 – -114.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,677.0 | 2 / 4 | -3,512.0 – -1,842.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 230.5 | 4 / 4 | 150.0 – 292.0 |
Vision score / minFinal match statistic reported by the match source. | 7.04 | 4 / 4 | 6.13 – 8.13 |
Wards placedFinal match statistic reported by the match source. | 97.0 | 4 / 4 | 63.0 – 115.0 |
Wards clearedFinal match statistic reported by the match source. | 34.0 | 4 / 4 | 20.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 4 / 4 | 14.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 4 / 4 | 1.19 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,940.5 | 4 / 4 | 4,442.7 – 5,174.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,455.1 | 4 / 4 | 1,675.9 – 2,994.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 4 / 4 | 15.5 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 4 / 4 | 12.8 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 32:22 | 4 / 4 | 24:29 – 35:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 0.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable