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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 6 / 6 | 4.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 23.7 | 6 / 6 | 7.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 4 / 6 | 6.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.85 | 4 / 6 | 0.32 – 3.97 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 4 / 6 | 50.0% – 66.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 4 / 6 | 10.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 4 / 6 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 4 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,122.3 | 4 / 6 | 46,250.0 – 182,081.0 |
Physical damageFinal match statistic reported by the match source. | 41,390.0 | 4 / 6 | 20,791.0 – 90,915.0 |
Magic damageFinal match statistic reported by the match source. | 40,064.5 | 4 / 6 | 20,427.0 – 83,116.0 |
True damageFinal match statistic reported by the match source. | 2,664.3 | 4 / 6 | 770.0 – 8,044.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,765.8 | 4 / 6 | 2,067.8 – 4,441.0 |
Damage takenFinal match statistic reported by the match source. | 112,997.5 | 4 / 6 | 92,013.0 – 164,583.0 |
Damage mitigatedFinal match statistic reported by the match source. | 84,300.5 | 4 / 6 | 52,560.0 – 150,524.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,531.0 | 4 / 6 | 33,717.0 – 87,249.0 |
Gold spentFinal match statistic reported by the match source. | 48,282.0 | 4 / 6 | 31,423.0 – 80,465.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,805.3 | 4 / 6 | 1,507.5 – 2,128.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 4 / 6 | 92.2% – 96.2% |
Total CSFinal match statistic reported by the match source. | 818.5 | 4 / 6 | 635.0 – 1,173.0 |
CS / minFinal match statistic reported by the match source. | 29.7 | 4 / 6 | 28.4 – 31.3 |
Turret plates takenFinal match statistic reported by the match source. | 28.0 | 4 / 6 | 7.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -89.3 | 4 / 6 | -168.0 – -31.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,211.2 | 6 / 6 | -9,480.0 – +801.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,169.5 | 4 / 6 | -8,712.0 – +389.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 206.8 | 4 / 6 | 134.0 – 375.0 |
Vision score / minFinal match statistic reported by the match source. | 7.15 | 4 / 6 | 5.58 – 9.15 |
Wards placedFinal match statistic reported by the match source. | 79.8 | 4 / 6 | 56.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 31.5 | 4 / 6 | 15.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 17.5 | 4 / 6 | 10.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 4 / 6 | 1.26 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,185.1 | 4 / 6 | 3,015.5 – 5,143.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,908.6 | 4 / 6 | 1,087.6 – 2,726.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 4 / 6 | 13.4 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 4 / 6 | 11.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 28:09 | 6 / 6 | 22:22 – 41:00 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 6 / 6 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable