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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.6 | 11 / 11 | 7.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 11 / 11 | 7.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 44.1 | 11 / 11 | 14.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.28 | 11 / 11 | 0.96 – 11.43 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 11 / 11 | 44.6% – 68.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.7 | 11 / 11 | 23.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 11 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 11 / 11 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 186.3 | 3 / 11 | 0.0 – 559.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 687.7 | 3 / 11 | 0.0 – 1,385.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,147.7 | 11 / 11 | 62,652.0 – 140,170.0 |
Physical damageFinal match statistic reported by the match source. | 50,435.1 | 11 / 11 | 22,011.0 – 73,621.0 |
Magic damageFinal match statistic reported by the match source. | 42,966.5 | 11 / 11 | 21,028.0 – 58,680.0 |
True damageFinal match statistic reported by the match source. | 4,741.7 | 11 / 11 | 493.0 – 11,978.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,413.8 | 11 / 11 | 2,219.1 – 4,975.2 |
Damage takenFinal match statistic reported by the match source. | 121,662.7 | 11 / 11 | 97,198.0 – 178,061.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,670.3 | 11 / 11 | 83,997.0 – 158,018.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,978.1 | 11 / 11 | 40,429.0 – 74,933.0 |
Gold spentFinal match statistic reported by the match source. | 55,501.8 | 11 / 11 | 39,313.0 – 66,713.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,121.7 | 11 / 11 | 1,672.9 – 2,575.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 11 / 11 | 84.9% – 97.2% |
Total CSFinal match statistic reported by the match source. | 991.2 | 11 / 11 | 760.0 – 1,198.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 11 / 11 | 30.6 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 48.2 | 11 / 11 | 17.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.6 | 11 / 11 | -60.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +922.1 | 11 / 11 | -2,747.0 – +4,392.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +96.2 | 11 / 11 | -2,257.0 – +5,290.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.8 | 11 / 11 | 149.0 – 324.0 |
Vision score / minFinal match statistic reported by the match source. | 7.63 | 11 / 11 | 6.17 – 9.43 |
Wards placedFinal match statistic reported by the match source. | 83.1 | 11 / 11 | 57.0 – 115.0 |
Wards clearedFinal match statistic reported by the match source. | 32.5 | 11 / 11 | 16.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 11 / 11 | 11.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 11 / 11 | 1.14 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,974.5 | 11 / 11 | 3,949.4 – 14,483.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,994.5 | 11 / 11 | 1,604.9 – 8,840.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 11 / 11 | 13.2 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 11 / 11 | 12.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:47 | 11 / 11 | 24:10 – 34:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 11 / 11 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable