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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 32 / 32 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.8 | 32 / 32 | 1.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 32 / 32 | 10.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.41 | 32 / 32 | 0.68 – 43.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 32 / 32 | 48.2% – 76.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.3 | 32 / 32 | 15.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 30 / 32 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 32 / 32 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 32 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 32 / 32 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.4% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 32 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 869.0 | 2 / 32 | 559.0 – 1,179.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,922.5 | 32 / 32 | 47,905.0 – 118,657.0 |
Physical damageFinal match statistic reported by the match source. | 42,238.5 | 32 / 32 | 15,518.0 – 58,368.0 |
Magic damageFinal match statistic reported by the match source. | 33,716.8 | 32 / 32 | 14,844.0 – 62,787.0 |
True damageFinal match statistic reported by the match source. | 2,963.4 | 32 / 32 | 274.0 – 21,243.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,833.3 | 32 / 32 | 1,977.9 – 4,313.5 |
Damage takenFinal match statistic reported by the match source. | 98,561.3 | 32 / 32 | 54,388.0 – 146,991.0 |
Damage mitigatedFinal match statistic reported by the match source. | 88,818.6 | 32 / 32 | 0.0 – 148,544.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,870.7 | 32 / 32 | 44,608.0 – 71,332.0 |
Gold spentFinal match statistic reported by the match source. | 49,904.8 | 32 / 32 | 0.0 – 64,965.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,068.5 | 32 / 32 | 1,741.8 – 2,416.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.2% | 32 / 32 | 0.0% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,016.5 | 32 / 32 | 756.0 – 1,244.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 32 / 32 | 30.6 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 47.1 | 32 / 32 | 0.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.8 | 29 / 32 | -71.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,465.0 | 32 / 32 | -4,745.0 – +9,801.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +999.2 | 29 / 32 | -5,290.0 – +9,530.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 253.1 | 32 / 32 | 158.0 – 357.0 |
Vision score / minFinal match statistic reported by the match source. | 8.91 | 32 / 32 | 6.96 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 91.8 | 32 / 32 | 59.0 – 134.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 32 / 32 | 19.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 32 / 32 | 16.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 32 / 32 | 0.91 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,711.4 | 32 / 32 | 3,591.1 – 68,024.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,527.8 | 32 / 32 | 1,173.9 – 52,319.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 32 / 32 | 15.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 32 / 32 | 13.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:11 | 32 / 32 | 21:33 – 35:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 32 / 32 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 22 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 32 / 32 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.6% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.5% | 22 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable