Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 15 / 15 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 11.0 | 15 / 15 | 1.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 15 / 15 | 10.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.10 | 15 / 15 | 0.68 – 43.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 15 / 15 | 49.6% – 76.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 15 / 15 | 15.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 76,409.3 | 15 / 15 | 52,280.0 – 105,722.0 |
Physical damageFinal match statistic reported by the match source. | 38,657.9 | 15 / 15 | 15,518.0 – 54,923.0 |
Magic damageFinal match statistic reported by the match source. | 34,744.9 | 15 / 15 | 21,534.0 – 62,787.0 |
True damageFinal match statistic reported by the match source. | 3,002.5 | 15 / 15 | 407.0 – 6,507.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,723.4 | 15 / 15 | 1,977.9 – 4,313.5 |
Damage takenFinal match statistic reported by the match source. | 96,264.8 | 15 / 15 | 54,388.0 – 146,991.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,345.3 | 15 / 15 | 38,361.0 – 145,381.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,467.5 | 15 / 15 | 45,403.0 – 71,332.0 |
Gold spentFinal match statistic reported by the match source. | 52,616.9 | 15 / 15 | 42,560.0 – 64,628.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,063.9 | 15 / 15 | 1,741.8 – 2,319.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 15 / 15 | 82.6% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,058.4 | 15 / 15 | 756.0 – 1,244.0 |
CS / minFinal match statistic reported by the match source. | 37.1 | 15 / 15 | 34.0 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 48.3 | 15 / 15 | 10.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +22.5 | 15 / 15 | -65.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,501.5 | 15 / 15 | -4,745.0 – +7,343.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,312.9 | 15 / 15 | -4,013.0 – +4,652.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.8 | 15 / 15 | 187.0 – 357.0 |
Vision score / minFinal match statistic reported by the match source. | 9.43 | 15 / 15 | 7.83 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 101.0 | 15 / 15 | 66.0 – 134.0 |
Wards clearedFinal match statistic reported by the match source. | 41.1 | 15 / 15 | 23.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 34.8 | 15 / 15 | 21.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 15 / 15 | 1.11 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,751.3 | 15 / 15 | 4,094.0 – 68,024.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,315.2 | 15 / 15 | 2,063.8 – 52,319.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 15 / 15 | 15.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 13.4 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:37 | 15 / 15 | 21:33 – 35:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 15 / 15 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable