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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 33 / 33 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 22.6 | 33 / 33 | 4.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 30.0 | 33 / 33 | 4.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.01 | 33 / 33 | 0.33 – 27.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.1% | 33 / 33 | 34.3% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 33 / 33 | 8.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 31 / 33 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 24.2% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 624.3 | 3 / 33 | 52.0 – 1,118.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 12.3 | 3 / 33 | 0.0 – 37.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,836.6 | 33 / 33 | 48,094.0 – 173,812.0 |
Physical damageFinal match statistic reported by the match source. | 46,096.2 | 33 / 33 | 14,963.0 – 90,168.0 |
Magic damageFinal match statistic reported by the match source. | 42,516.8 | 33 / 33 | 16,932.0 – 86,558.0 |
True damageFinal match statistic reported by the match source. | 4,219.8 | 33 / 33 | 156.0 – 20,444.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,963.6 | 33 / 33 | 1,803.0 – 4,416.1 |
Damage takenFinal match statistic reported by the match source. | 126,054.9 | 33 / 33 | 78,546.0 – 212,857.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,041.9 | 33 / 33 | 0.0 – 288,641.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,075.2 | 33 / 33 | 34,595.0 – 96,176.0 |
Gold spentFinal match statistic reported by the match source. | 52,586.3 | 33 / 33 | 0.0 – 83,595.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,848.9 | 33 / 33 | 1,542.4 – 2,220.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 33 / 33 | 0.0% – 99.7% |
Total CSFinal match statistic reported by the match source. | 987.8 | 33 / 33 | 679.0 – 1,435.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 33 / 33 | 28.7 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 31.2 | 33 / 33 | 0.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -24.0 | 19 / 33 | -118.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -948.7 | 33 / 33 | -6,800.0 – +4,913.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,130.6 | 19 / 33 | -5,875.0 – +4,479.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 223.6 | 33 / 33 | 126.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 7.19 | 33 / 33 | 5.49 – 8.91 |
Wards placedFinal match statistic reported by the match source. | 83.5 | 33 / 33 | 49.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 29.6 | 33 / 33 | 12.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 17.0 | 33 / 33 | 6.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 33 / 33 | 1.01 – 2.42 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,576.2 | 33 / 33 | 3,386.2 – 29,208.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,524.8 | 33 / 33 | 1,168.9 – 17,523.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 33 / 33 | 14.7 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 33 / 33 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:37 | 33 / 33 | 21:58 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 20 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 33 / 33 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 15.2% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable