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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 15 / 15 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 15 / 15 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.6 | 15 / 15 | 5.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 15 / 15 | 0.44 – 27.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 15 / 15 | 34.3% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 15 / 15 | 8.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,679.9 | 15 / 15 | 51,507.0 – 173,812.0 |
Physical damageFinal match statistic reported by the match source. | 51,759.7 | 15 / 15 | 21,096.0 – 90,168.0 |
Magic damageFinal match statistic reported by the match source. | 46,754.9 | 15 / 15 | 22,813.0 – 86,558.0 |
True damageFinal match statistic reported by the match source. | 6,161.0 | 15 / 15 | 880.0 – 20,444.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,071.3 | 15 / 15 | 1,803.0 – 4,416.1 |
Damage takenFinal match statistic reported by the match source. | 130,056.1 | 15 / 15 | 78,546.0 – 212,857.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,342.5 | 15 / 15 | 69,169.0 – 288,641.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,189.7 | 15 / 15 | 42,826.0 – 96,176.0 |
Gold spentFinal match statistic reported by the match source. | 59,611.1 | 15 / 15 | 41,190.0 – 83,595.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,883.1 | 15 / 15 | 1,542.4 – 2,208.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 15 / 15 | 86.9% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,096.9 | 15 / 15 | 741.0 – 1,435.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 15 / 15 | 29.2 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 15 / 15 | 11.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.0 | 6 / 15 | -45.0 – +4.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +236.7 | 15 / 15 | -6,321.0 – +4,631.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -482.7 | 6 / 15 | -1,860.0 – +2,220.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.7 | 15 / 15 | 138.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 7.61 | 15 / 15 | 5.49 – 8.91 |
Wards placedFinal match statistic reported by the match source. | 96.9 | 15 / 15 | 57.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 35.3 | 15 / 15 | 17.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 19.0 | 15 / 15 | 10.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 15 / 15 | 1.03 – 2.42 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,094.0 | 15 / 15 | 3,578.6 – 29,208.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,446.7 | 15 / 15 | 1,426.5 – 17,523.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 15 / 15 | 14.7 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 15 / 15 | 12.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:27 | 15 / 15 | 24:27 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 10 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable