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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
53 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.9 | 53 / 53 | 3.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 53 / 53 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 39.9 | 52 / 53 | 5.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.28 | 52 / 53 | 0.32 – 25.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 52 / 53 | 36.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.1 | 52 / 53 | 8.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 51 / 53 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 52 / 53 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 52 / 53 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 52 / 53 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 52 / 53 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 52 / 53 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 52 / 53 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 688.5 | 2 / 53 | 0.0 – 1,377.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 533.0 | 2 / 53 | 0.0 – 1,066.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,431.5 | 52 / 53 | 41,826.0 – 226,247.0 |
Physical damageFinal match statistic reported by the match source. | 50,988.7 | 52 / 53 | 18,328.0 – 151,783.0 |
Magic damageFinal match statistic reported by the match source. | 39,551.9 | 52 / 53 | 15,807.0 – 73,119.0 |
True damageFinal match statistic reported by the match source. | 5,886.9 | 52 / 53 | 308.0 – 17,547.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 52 / 53 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,125.4 | 52 / 53 | 1,646.7 – 5,142.2 |
Damage takenFinal match statistic reported by the match source. | 120,315.4 | 52 / 53 | 74,610.0 – 211,997.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,550.3 | 52 / 53 | 46,696.0 – 250,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,405.3 | 52 / 53 | 35,648.0 – 87,918.0 |
Gold spentFinal match statistic reported by the match source. | 55,547.6 | 52 / 53 | 32,783.0 – 87,403.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 52 / 53 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,985.7 | 52 / 53 | 1,649.1 – 2,403.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 52 / 53 | 75.5% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,008.7 | 52 / 53 | 637.0 – 1,509.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 52 / 53 | 28.7 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.5 | 52 / 53 | 1.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.1 | 50 / 53 | -130.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +475.3 | 53 / 53 | -9,433.0 – +6,288.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +690.8 | 50 / 53 | -5,641.0 – +5,899.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 238.7 | 52 / 53 | 104.0 – 376.0 |
Vision score / minFinal match statistic reported by the match source. | 7.75 | 52 / 53 | 4.52 – 10.50 |
Wards placedFinal match statistic reported by the match source. | 85.7 | 52 / 53 | 45.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 34.1 | 52 / 53 | 15.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 52 / 53 | 1.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 52 / 53 | 0.95 – 2.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,558.1 | 52 / 53 | 3,089.7 – 37,391.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,292.5 | 52 / 53 | 1,267.5 – 32,021.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 52 / 53 | 13.9 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 52 / 53 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:26 | 53 / 53 | 21:37 – 44:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 53 / 53 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 53 / 53 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 53 / 53 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 33 / 53 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 53 / 53 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.2% | 53 / 53 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.9% | 53 / 53 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.6% | 53 / 53 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.4% | 53 / 53 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 49.1% | 53 / 53 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 69.7% | 33 / 53 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 53 team-games · 53 known results · Coverage varies by metric · — unavailable