Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 30 / 30 | 6.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 30 / 30 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 44.4 | 30 / 30 | 12.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.96 | 30 / 30 | 0.92 – 25.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 30 / 30 | 47.8% – 70.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.6 | 30 / 30 | 18.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 29 / 30 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 30 / 30 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 30 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 688.5 | 2 / 30 | 0.0 – 1,377.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 533.0 | 2 / 30 | 0.0 – 1,066.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,178.7 | 30 / 30 | 41,826.0 – 155,751.0 |
Physical damageFinal match statistic reported by the match source. | 48,884.8 | 30 / 30 | 18,328.0 – 101,480.0 |
Magic damageFinal match statistic reported by the match source. | 39,776.7 | 30 / 30 | 16,269.0 – 73,119.0 |
True damageFinal match statistic reported by the match source. | 6,513.1 | 30 / 30 | 589.0 – 17,538.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,095.1 | 30 / 30 | 1,646.7 – 4,425.0 |
Damage takenFinal match statistic reported by the match source. | 116,399.5 | 30 / 30 | 74,610.0 – 191,224.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,355.1 | 30 / 30 | 57,449.0 – 161,247.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,166.0 | 30 / 30 | 35,648.0 – 83,971.0 |
Gold spentFinal match statistic reported by the match source. | 55,755.1 | 30 / 30 | 32,783.0 – 81,138.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,009.3 | 30 / 30 | 1,649.1 – 2,403.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 30 / 30 | 75.5% – 97.8% |
Total CSFinal match statistic reported by the match source. | 999.8 | 30 / 30 | 637.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 30 / 30 | 28.7 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 30 / 30 | 1.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.6 | 30 / 30 | -130.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,108.2 | 30 / 30 | -7,254.0 – +6,288.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,173.8 | 30 / 30 | -5,158.0 – +5,899.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.8 | 30 / 30 | 129.0 – 366.0 |
Vision score / minFinal match statistic reported by the match source. | 8.06 | 30 / 30 | 5.86 – 10.50 |
Wards placedFinal match statistic reported by the match source. | 89.1 | 30 / 30 | 57.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 33.4 | 30 / 30 | 15.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 25.8 | 30 / 30 | 7.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 30 / 30 | 0.95 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,928.5 | 30 / 30 | 3,089.7 – 37,391.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,640.8 | 30 / 30 | 1,425.9 – 32,021.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 30 / 30 | 13.9 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 30 / 30 | 11.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:28 | 30 / 30 | 21:37 – 40:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 18 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 30 / 30 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.7% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable