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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 23 / 23 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 23 / 23 | 7.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.8 | 22 / 23 | 5.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.50 | 22 / 23 | 0.32 – 10.43 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.9% | 22 / 23 | 36.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.2 | 22 / 23 | 8.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 22 / 23 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 22 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 22 / 23 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,140.0 | 22 / 23 | 43,593.0 – 226,247.0 |
Physical damageFinal match statistic reported by the match source. | 53,857.6 | 22 / 23 | 24,171.0 – 151,783.0 |
Magic damageFinal match statistic reported by the match source. | 39,245.4 | 22 / 23 | 15,807.0 – 68,342.0 |
True damageFinal match statistic reported by the match source. | 5,032.9 | 22 / 23 | 308.0 – 17,547.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,166.7 | 22 / 23 | 1,746.7 – 5,142.2 |
Damage takenFinal match statistic reported by the match source. | 125,655.2 | 22 / 23 | 89,819.0 – 211,997.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,452.9 | 22 / 23 | 46,696.0 – 250,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,368.0 | 22 / 23 | 36,551.0 – 87,918.0 |
Gold spentFinal match statistic reported by the match source. | 55,264.6 | 22 / 23 | 34,215.0 – 87,403.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,953.6 | 22 / 23 | 1,665.2 – 2,353.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 22 / 23 | 79.7% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,020.9 | 22 / 23 | 703.0 – 1,509.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 22 / 23 | 29.7 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 36.3 | 22 / 23 | 3.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.0 | 20 / 23 | -109.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -350.2 | 23 / 23 | -9,433.0 – +6,275.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -33.8 | 20 / 23 | -5,641.0 – +4,519.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.9 | 22 / 23 | 104.0 – 376.0 |
Vision score / minFinal match statistic reported by the match source. | 7.31 | 22 / 23 | 4.52 – 9.11 |
Wards placedFinal match statistic reported by the match source. | 80.9 | 22 / 23 | 45.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 22 / 23 | 18.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 16.5 | 22 / 23 | 1.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 22 / 23 | 1.04 – 2.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,143.1 | 22 / 23 | 3,357.2 – 15,272.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,902.4 | 22 / 23 | 1,267.5 – 8,160.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 22 / 23 | 14.5 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 22 / 23 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:24 | 23 / 23 | 21:57 – 44:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable