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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 20 / 20 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 20 / 20 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 19 / 20 | 1.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.64 | 19 / 20 | 0.13 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 19 / 20 | 40.0% – 75.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 19 / 20 | 2.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 17 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 19 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 19 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 19 / 20 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.9% | 19 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.6% | 19 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 61.3 | 4 / 20 | 0.0 – 245.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 642.8 | 4 / 20 | 0.0 – 1,005.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,265.8 | 19 / 20 | 47,675.0 – 165,930.0 |
Physical damageFinal match statistic reported by the match source. | 36,938.8 | 19 / 20 | 15,915.0 – 75,368.0 |
Magic damageFinal match statistic reported by the match source. | 41,236.7 | 19 / 20 | 17,618.0 – 92,628.0 |
True damageFinal match statistic reported by the match source. | 4,086.3 | 19 / 20 | 98.0 – 11,746.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,613.3 | 19 / 20 | 1,810.0 – 4,146.5 |
Damage takenFinal match statistic reported by the match source. | 112,522.9 | 19 / 20 | 66,531.0 – 185,301.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,211.3 | 19 / 20 | 58,525.0 – 240,844.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,960.7 | 19 / 20 | 37,165.0 – 88,935.0 |
Gold spentFinal match statistic reported by the match source. | 53,130.1 | 19 / 20 | 35,658.0 – 82,483.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,912.6 | 19 / 20 | 1,545.3 – 2,186.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 19 / 20 | 74.5% – 96.5% |
Total CSFinal match statistic reported by the match source. | 1,064.1 | 19 / 20 | 721.0 – 1,485.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 19 / 20 | 30.3 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 19 / 20 | 3.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.2 | 9 / 20 | -200.0 – +159.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -512.4 | 20 / 20 | -9,466.0 – +4,414.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -338.6 | 9 / 20 | -7,309.0 – +5,022.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 229.6 | 19 / 20 | 139.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 7.39 | 19 / 20 | 5.78 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 77.2 | 19 / 20 | 50.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 35.1 | 19 / 20 | 16.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 19 / 20 | 5.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 19 / 20 | 1.06 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,558.1 | 19 / 20 | 3,570.0 – 87,208.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,436.4 | 19 / 20 | 1,206.4 – 64,980.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 19 / 20 | 14.7 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 19 / 20 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:53 | 20 / 20 | 23:50 – 43:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 20 / 20 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable