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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.6 | 10 / 10 | 2.0 – 17.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 10 / 10 | 9.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 15.7 | 10 / 10 | 4.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.22 | 10 / 10 | 0.36 – 5.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 10 / 10 | 50.0% – 81.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 23.3 | 10 / 10 | 6.0 – 53.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 10 / 10 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.4 | 10 / 10 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,026.0 | 10 / 10 | 45,817.0 – 124,356.0 |
Physical damageFinal match statistic reported by the match source. | 39,254.4 | 10 / 10 | 15,737.0 – 85,872.0 |
Magic damageFinal match statistic reported by the match source. | 37,504.5 | 10 / 10 | 25,835.0 – 56,685.0 |
True damageFinal match statistic reported by the match source. | 3,263.5 | 10 / 10 | 375.0 – 7,933.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,574.5 | 10 / 10 | 1,865.7 – 3,753.2 |
Damage takenFinal match statistic reported by the match source. | 116,629.9 | 10 / 10 | 83,864.0 – 153,149.0 |
Damage mitigatedFinal match statistic reported by the match source. | 95,177.5 | 10 / 10 | 75,015.0 – 128,457.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,218.1 | 10 / 10 | 37,743.0 – 59,211.0 |
Gold spentFinal match statistic reported by the match source. | 50,773.2 | 10 / 10 | 35,900.0 – 58,300.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,728.3 | 10 / 10 | 1,597.9 – 2,063.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.4% | 10 / 10 | 82.6% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,021.5 | 10 / 10 | 782.0 – 1,140.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 10 / 10 | 31.1 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 24.3 | 10 / 10 | 6.0 – 55.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.3 | 6 / 10 | -43.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,083.5 | 10 / 10 | -4,957.0 – +3,773.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -427.2 | 6 / 10 | -3,663.0 – +3,259.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.1 | 10 / 10 | 165.0 – 307.0 |
Vision score / minFinal match statistic reported by the match source. | 7.75 | 10 / 10 | 6.61 – 8.88 |
Wards placedFinal match statistic reported by the match source. | 88.0 | 10 / 10 | 63.0 – 99.0 |
Wards clearedFinal match statistic reported by the match source. | 31.6 | 10 / 10 | 16.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 29.9 | 10 / 10 | 19.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 10 / 10 | 1.12 – 2.12 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,106.3 | 10 / 10 | 3,812.0 – 10,663.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,786.3 | 10 / 10 | 1,715.6 – 6,102.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 10 / 10 | 18.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 10 / 10 | 12.4 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 30:50 | 10 / 10 | 23:37 – 34:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 10 / 10 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable