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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 27 / 27 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 27 / 27 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 27 / 27 | 10.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 27 / 27 | 0.56 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 27 / 27 | 44.4% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 27 / 27 | 15.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 26 / 27 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 27 / 27 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 27 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 27 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 659.0 | 1 / 27 | 659.0 – 659.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,992.1 | 27 / 27 | 40,834.0 – 160,913.0 |
Physical damageFinal match statistic reported by the match source. | 47,989.8 | 27 / 27 | 14,179.0 – 106,395.0 |
Magic damageFinal match statistic reported by the match source. | 39,774.0 | 27 / 27 | 14,430.0 – 83,797.0 |
True damageFinal match statistic reported by the match source. | 4,224.7 | 27 / 27 | 536.0 – 12,683.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,917.5 | 27 / 27 | 1,539.0 – 4,212.9 |
Damage takenFinal match statistic reported by the match source. | 118,139.7 | 27 / 27 | 81,547.0 – 242,616.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,597.4 | 27 / 27 | 54,877.0 – 220,669.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,110.7 | 27 / 27 | 38,486.0 – 94,429.0 |
Gold spentFinal match statistic reported by the match source. | 55,023.6 | 27 / 27 | 33,040.0 – 95,280.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,933.9 | 27 / 27 | 1,627.4 – 2,265.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 27 / 27 | 71.7% – 100.9% |
Total CSFinal match statistic reported by the match source. | 1,050.0 | 27 / 27 | 739.0 – 1,621.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 27 / 27 | 30.0 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 39.0 | 27 / 27 | 5.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.3 | 24 / 27 | -90.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,514.6 | 27 / 27 | -8,494.0 – +4,957.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -642.1 | 24 / 27 | -7,741.0 – +5,678.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.1 | 27 / 27 | 129.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 7.79 | 27 / 27 | 5.66 – 10.40 |
Wards placedFinal match statistic reported by the match source. | 88.4 | 27 / 27 | 48.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 35.3 | 27 / 27 | 15.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 27 / 27 | 4.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 27 / 27 | 0.95 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,405.2 | 27 / 27 | 3,419.4 – 44,832.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,259.0 | 27 / 27 | 1,372.8 – 30,947.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 27 / 27 | 15.4 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 27 / 27 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:57 | 27 / 27 | 22:37 – 47:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 27 / 27 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable