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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 11 / 11 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 11 / 11 | 12.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 11 / 11 | 10.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.69 | 11 / 11 | 0.56 – 7.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 11 / 11 | 45.5% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 11 / 11 | 15.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 10 / 11 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 11 / 11 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 11 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 659.0 | 1 / 11 | 659.0 – 659.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,167.6 | 11 / 11 | 40,834.0 – 152,413.0 |
Physical damageFinal match statistic reported by the match source. | 44,563.0 | 11 / 11 | 14,179.0 – 80,738.0 |
Magic damageFinal match statistic reported by the match source. | 40,901.2 | 11 / 11 | 23,483.0 – 71,382.0 |
True damageFinal match statistic reported by the match source. | 3,699.3 | 11 / 11 | 536.0 – 9,127.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,700.3 | 11 / 11 | 1,539.0 – 3,330.2 |
Damage takenFinal match statistic reported by the match source. | 114,949.7 | 11 / 11 | 86,684.0 – 179,696.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,453.5 | 11 / 11 | 67,274.0 – 217,781.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,426.5 | 11 / 11 | 40,576.0 – 94,429.0 |
Gold spentFinal match statistic reported by the match source. | 56,997.7 | 11 / 11 | 38,238.0 – 95,280.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,914.0 | 11 / 11 | 1,627.4 – 2,184.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 11 / 11 | 71.7% – 100.9% |
Total CSFinal match statistic reported by the match source. | 1,089.6 | 11 / 11 | 761.0 – 1,621.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 11 / 11 | 31.4 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 38.1 | 11 / 11 | 5.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.8 | 10 / 11 | -90.0 – +24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,190.9 | 11 / 11 | -7,543.0 – +677.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,381.4 | 10 / 11 | -7,741.0 – -10.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.2 | 11 / 11 | 145.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 8.21 | 11 / 11 | 6.41 – 10.40 |
Wards placedFinal match statistic reported by the match source. | 102.2 | 11 / 11 | 62.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 37.6 | 11 / 11 | 15.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 28.1 | 11 / 11 | 15.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 11 / 11 | 0.95 – 1.65 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,644.9 | 11 / 11 | 3,419.4 – 11,710.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,065.6 | 11 / 11 | 1,531.0 – 6,846.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 11 / 11 | 16.1 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 11 / 11 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:17 | 11 / 11 | 22:37 – 47:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 11 / 11 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable