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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 16 / 16 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 16 / 16 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 16 / 16 | 10.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.95 | 16 / 16 | 0.71 – 25.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 16 / 16 | 44.4% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.4 | 16 / 16 | 15.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 16 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 16 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,934.0 | 16 / 16 | 45,669.0 – 160,913.0 |
Physical damageFinal match statistic reported by the match source. | 50,345.8 | 16 / 16 | 19,761.0 – 106,395.0 |
Magic damageFinal match statistic reported by the match source. | 38,999.1 | 16 / 16 | 14,430.0 – 83,797.0 |
True damageFinal match statistic reported by the match source. | 4,585.9 | 16 / 16 | 1,631.0 – 12,683.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,066.8 | 16 / 16 | 1,838.8 – 4,212.9 |
Damage takenFinal match statistic reported by the match source. | 120,332.8 | 16 / 16 | 81,547.0 – 242,616.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,071.3 | 16 / 16 | 54,877.0 – 220,669.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,518.6 | 16 / 16 | 38,486.0 – 75,698.0 |
Gold spentFinal match statistic reported by the match source. | 53,666.3 | 16 / 16 | 33,040.0 – 74,405.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,947.6 | 16 / 16 | 1,692.9 – 2,265.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 16 / 16 | 82.4% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,022.8 | 16 / 16 | 739.0 – 1,284.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 16 / 16 | 30.0 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 39.6 | 16 / 16 | 7.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.3 | 14 / 16 | -90.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,049.7 | 16 / 16 | -8,494.0 – +4,957.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +600.2 | 14 / 16 | -5,251.0 – +5,678.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 228.2 | 16 / 16 | 129.0 – 338.0 |
Vision score / minFinal match statistic reported by the match source. | 7.50 | 16 / 16 | 5.66 – 9.21 |
Wards placedFinal match statistic reported by the match source. | 79.0 | 16 / 16 | 48.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 33.7 | 16 / 16 | 15.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 17.9 | 16 / 16 | 4.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 16 / 16 | 1.03 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,026.7 | 16 / 16 | 3,464.6 – 44,832.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,417.1 | 16 / 16 | 1,372.8 – 30,947.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 16 / 16 | 15.4 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 16 / 16 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:03 | 16 / 16 | 22:40 – 42:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 16 / 16 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable