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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 16 / 16 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 16 / 16 | 12.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 16 / 16 | 12.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 16 / 16 | 0.75 – 6.12 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 16 / 16 | 46.7% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 16 / 16 | 18.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 16 / 16 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 501.5 | 2 / 16 | 411.0 – 592.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 371.0 | 2 / 16 | 219.0 – 523.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,965.3 | 16 / 16 | 44,323.0 – 154,567.0 |
Physical damageFinal match statistic reported by the match source. | 47,281.2 | 16 / 16 | 21,069.0 – 90,873.0 |
Magic damageFinal match statistic reported by the match source. | 43,408.1 | 16 / 16 | 14,644.0 – 68,425.0 |
True damageFinal match statistic reported by the match source. | 5,272.3 | 16 / 16 | 341.0 – 18,308.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,773.4 | 16 / 16 | 1,583.9 – 3,838.0 |
Damage takenFinal match statistic reported by the match source. | 136,230.4 | 16 / 16 | 85,596.0 – 209,674.0 |
Damage mitigatedFinal match statistic reported by the match source. | 144,882.4 | 16 / 16 | 69,590.0 – 301,153.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,455.6 | 16 / 16 | 43,134.0 – 91,390.0 |
Gold spentFinal match statistic reported by the match source. | 58,228.4 | 16 / 16 | 39,248.0 – 86,470.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,849.5 | 16 / 16 | 1,573.6 – 2,118.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 16 / 16 | 77.2% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,126.0 | 16 / 16 | 831.0 – 1,505.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 16 / 16 | 27.9 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 30.8 | 16 / 16 | 6.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.7 | 13 / 16 | -104.0 – +55.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -86.1 | 16 / 16 | -2,828.0 – +4,148.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -199.2 | 13 / 16 | -3,089.0 – +5,226.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.1 | 16 / 16 | 170.0 – 408.0 |
Vision score / minFinal match statistic reported by the match source. | 7.42 | 16 / 16 | 6.42 – 8.98 |
Wards placedFinal match statistic reported by the match source. | 89.2 | 16 / 16 | 57.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 37.4 | 16 / 16 | 23.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 19.3 | 16 / 16 | 12.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 16 / 16 | 1.01 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,919.6 | 16 / 16 | 4,279.8 – 13,432.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,223.1 | 16 / 16 | 1,816.1 – 5,625.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 16 / 16 | 16.1 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 16 / 16 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:00 | 16 / 16 | 26:30 – 48:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable