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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 10 / 10 | 9.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 10 / 10 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 38.8 | 10 / 10 | 16.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.52 | 10 / 10 | 1.47 – 13.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 10 / 10 | 48.1% – 68.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.8 | 10 / 10 | 25.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 10 / 10 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 10 / 10 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,332.1 | 10 / 10 | 76,690.0 – 146,351.0 |
Physical damageFinal match statistic reported by the match source. | 51,532.9 | 10 / 10 | 34,404.0 – 103,800.0 |
Magic damageFinal match statistic reported by the match source. | 47,182.5 | 10 / 10 | 26,272.0 – 63,997.0 |
True damageFinal match statistic reported by the match source. | 4,613.2 | 10 / 10 | 1,476.0 – 8,255.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,968.0 | 10 / 10 | 2,179.3 – 4,035.4 |
Damage takenFinal match statistic reported by the match source. | 143,645.0 | 10 / 10 | 86,975.0 – 198,616.0 |
Damage mitigatedFinal match statistic reported by the match source. | 148,255.0 | 10 / 10 | 78,400.0 – 234,047.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 71,394.8 | 10 / 10 | 60,165.0 – 83,466.0 |
Gold spentFinal match statistic reported by the match source. | 65,092.2 | 10 / 10 | 52,590.0 – 78,453.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,071.1 | 10 / 10 | 1,846.0 – 2,389.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 10 / 10 | 83.6% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,226.0 | 10 / 10 | 1,044.0 – 1,474.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 10 / 10 | 32.2 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 51.6 | 10 / 10 | 20.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.0 | 8 / 10 | -54.0 – +36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +215.7 | 10 / 10 | -2,915.0 – +2,462.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -64.0 | 8 / 10 | -4,094.0 – +3,095.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 326.0 | 10 / 10 | 238.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.36 | 10 / 10 | 8.45 – 10.46 |
Wards placedFinal match statistic reported by the match source. | 116.4 | 10 / 10 | 82.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 51.4 | 10 / 10 | 33.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 28.0 | 10 / 10 | 17.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 10 / 10 | 1.15 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,758.8 | 10 / 10 | 5,617.0 – 38,177.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,353.3 | 10 / 10 | 2,857.6 – 20,055.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 10 / 10 | 15.6 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.6 | 10 / 10 | 15.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:47 | 10 / 10 | 27:09 – 41:32 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 10 / 10 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable