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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 21 / 21 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 21 / 21 | 4.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 29.6 | 21 / 21 | 4.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.13 | 21 / 21 | 0.32 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 21 / 21 | 43.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.9 | 21 / 21 | 6.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 21 / 21 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 21 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,607.8 | 21 / 21 | 52,402.0 – 177,573.0 |
Physical damageFinal match statistic reported by the match source. | 47,206.3 | 21 / 21 | 20,671.0 – 86,469.0 |
Magic damageFinal match statistic reported by the match source. | 45,699.0 | 21 / 21 | 23,901.0 – 94,269.0 |
True damageFinal match statistic reported by the match source. | 3,698.3 | 21 / 21 | 82.0 – 13,566.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,932.8 | 21 / 21 | 2,131.3 – 4,804.0 |
Damage takenFinal match statistic reported by the match source. | 128,789.0 | 21 / 21 | 69,525.0 – 191,050.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,462.0 | 21 / 21 | 60,392.0 – 300,851.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,290.2 | 21 / 21 | 39,560.0 – 82,367.0 |
Gold spentFinal match statistic reported by the match source. | 56,202.6 | 21 / 21 | 37,230.0 – 76,515.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,863.9 | 21 / 21 | 1,617.8 – 2,178.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 21 / 21 | 85.4% – 101.7% |
Total CSFinal match statistic reported by the match source. | 1,057.9 | 21 / 21 | 742.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 21 / 21 | 28.0 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 39.1 | 21 / 21 | 3.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.3 | 9 / 21 | -76.0 – +43.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -698.8 | 18 / 21 | -7,188.0 – +4,423.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,102.9 | 9 / 21 | -3,077.0 – +860.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.0 | 21 / 21 | 151.0 – 360.0 |
Vision score / minFinal match statistic reported by the match source. | 7.83 | 21 / 21 | 6.21 – 9.84 |
Wards placedFinal match statistic reported by the match source. | 91.1 | 21 / 21 | 51.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 21 / 21 | 20.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 27.2 | 21 / 21 | 10.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 21 / 21 | 1.06 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,393.8 | 21 / 21 | 3,553.6 – 21,622.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,993.1 | 21 / 21 | 1,483.9 – 13,789.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 21 / 21 | 12.8 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 21 / 21 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:10 | 21 / 21 | 23:52 – 42:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable