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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 13 / 13 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 13 / 13 | 11.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 24.0 | 13 / 13 | 5.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.69 | 13 / 13 | 0.75 – 7.54 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.8% | 13 / 13 | 45.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 35.7 | 13 / 13 | 9.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 12 / 13 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 13 / 13 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 15.4% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 36.0 | 1 / 13 | 36.0 – 36.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 665.0 | 1 / 13 | 665.0 – 665.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,436.2 | 13 / 13 | 42,882.0 – 126,457.0 |
Physical damageFinal match statistic reported by the match source. | 29,223.9 | 13 / 13 | 15,016.0 – 47,608.0 |
Magic damageFinal match statistic reported by the match source. | 41,337.6 | 13 / 13 | 20,919.0 – 70,955.0 |
True damageFinal match statistic reported by the match source. | 2,870.7 | 13 / 13 | 394.0 – 7,891.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,543.3 | 13 / 13 | 1,384.8 – 3,264.0 |
Damage takenFinal match statistic reported by the match source. | 116,810.5 | 13 / 13 | 77,734.0 – 167,259.0 |
Damage mitigatedFinal match statistic reported by the match source. | 91,041.1 | 13 / 13 | 54,644.0 – 151,710.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,736.6 | 13 / 13 | 39,445.0 – 83,925.0 |
Gold spentFinal match statistic reported by the match source. | 47,261.6 | 13 / 13 | 36,195.0 – 77,985.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,750.9 | 13 / 13 | 1,559.7 – 2,116.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 13 / 13 | 75.1% – 97.6% |
Total CSFinal match statistic reported by the match source. | 932.0 | 13 / 13 | 713.0 – 1,170.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 13 / 13 | 29.4 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 11.7 | 13 / 13 | 3.0 – 53.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.7 | 11 / 13 | -68.0 – +176.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,270.8 | 13 / 13 | -6,071.0 – +733.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,256.9 | 11 / 13 | -5,327.0 – +2,719.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.6 | 13 / 13 | 149.0 – 360.0 |
Vision score / minFinal match statistic reported by the match source. | 7.97 | 13 / 13 | 6.27 – 9.52 |
Wards placedFinal match statistic reported by the match source. | 93.5 | 13 / 13 | 65.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 30.5 | 13 / 13 | 13.0 – 45.0 |
Control wards placedFinal match statistic reported by the match source. | 24.9 | 13 / 13 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 13 / 13 | 0.83 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,522.0 | 13 / 13 | 3,152.2 – 12,686.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,398.5 | 13 / 13 | 1,483.5 – 6,455.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 13 / 13 | 13.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 13 / 13 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:46 | 13 / 13 | 23:40 – 39:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 13 / 13 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 13 / 13 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 13 / 13 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 7.7% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable