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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.7 | 11 / 11 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 23.1 | 11 / 11 | 4.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 23.9 | 11 / 11 | 3.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.59 | 11 / 11 | 0.26 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.2% | 11 / 11 | 32.0% – 69.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.6 | 11 / 11 | 8.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 11 / 11 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 11 / 11 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,657.6 | 11 / 11 | 45,151.0 – 116,832.0 |
Physical damageFinal match statistic reported by the match source. | 36,127.2 | 11 / 11 | 21,650.0 – 54,614.0 |
Magic damageFinal match statistic reported by the match source. | 29,451.2 | 11 / 11 | 14,631.0 – 54,736.0 |
True damageFinal match statistic reported by the match source. | 3,075.4 | 11 / 11 | 540.0 – 7,477.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,653.6 | 11 / 11 | 1,843.8 – 3,560.1 |
Damage takenFinal match statistic reported by the match source. | 107,459.1 | 11 / 11 | 72,915.0 – 139,147.0 |
Damage mitigatedFinal match statistic reported by the match source. | 83,533.5 | 11 / 11 | 47,366.0 – 129,773.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 47,593.9 | 11 / 11 | 28,829.0 – 66,978.0 |
Gold spentFinal match statistic reported by the match source. | 44,519.9 | 11 / 11 | 26,150.0 – 63,358.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,849.8 | 11 / 11 | 1,555.5 – 2,273.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 11 / 11 | 87.2% – 97.7% |
Total CSFinal match statistic reported by the match source. | 826.8 | 11 / 11 | 469.0 – 1,123.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 11 / 11 | 25.3 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 21.8 | 11 / 11 | 3.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.8 | 8 / 11 | -124.0 – -5.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,025.5 | 11 / 11 | -10,517.0 – +3,426.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,739.3 | 8 / 11 | -7,220.0 – +845.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 176.5 | 11 / 11 | 75.0 – 254.0 |
Vision score / minFinal match statistic reported by the match source. | 6.77 | 11 / 11 | 4.05 – 8.58 |
Wards placedFinal match statistic reported by the match source. | 61.5 | 11 / 11 | 32.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 27.0 | 11 / 11 | 9.0 – 43.0 |
Control wards placedFinal match statistic reported by the match source. | 8.4 | 11 / 11 | 1.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 11 / 11 | 1.07 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,653.7 | 11 / 11 | 2,887.2 – 18,228.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,061.2 | 11 / 11 | 930.0 – 13,280.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 11 / 11 | 15.9 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.5 | 11 / 11 | 10.0 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 25:26 | 11 / 11 | 18:32 – 32:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 7 / 11 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable