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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.5 | 4 / 4 | 5.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 29.3 | 4 / 4 | 25.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 19.5 | 4 / 4 | 3.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.03 | 4 / 4 | 0.26 – 3.04 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 49.3% | 4 / 4 | 32.0% – 69.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.0 | 4 / 4 | 8.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 4 / 4 | 1.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 4 / 4 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 65,140.0 | 4 / 4 | 45,151.0 – 99,668.0 |
Physical damageFinal match statistic reported by the match source. | 37,246.8 | 4 / 4 | 28,371.0 – 49,981.0 |
Magic damageFinal match statistic reported by the match source. | 24,902.8 | 4 / 4 | 14,631.0 – 46,304.0 |
True damageFinal match statistic reported by the match source. | 2,986.5 | 4 / 4 | 1,293.0 – 5,130.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,588.2 | 4 / 4 | 2,250.6 – 3,294.8 |
Damage takenFinal match statistic reported by the match source. | 116,989.5 | 4 / 4 | 89,503.0 – 129,798.0 |
Damage mitigatedFinal match statistic reported by the match source. | 88,190.5 | 4 / 4 | 53,322.0 – 120,639.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 44,671.5 | 4 / 4 | 28,829.0 – 60,426.0 |
Gold spentFinal match statistic reported by the match source. | 42,130.8 | 4 / 4 | 26,150.0 – 58,925.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,785.4 | 4 / 4 | 1,555.5 – 1,997.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 4 / 4 | 89.8% – 97.5% |
Total CSFinal match statistic reported by the match source. | 756.0 | 4 / 4 | 469.0 – 963.0 |
CS / minFinal match statistic reported by the match source. | 30.1 | 4 / 4 | 25.3 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 15.8 | 4 / 4 | 5.0 – 27.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -45.8 | 4 / 4 | -124.0 – -5.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -5,335.0 | 4 / 4 | -10,517.0 – -844.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,085.8 | 4 / 4 | -7,220.0 – +845.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 158.0 | 4 / 4 | 75.0 – 234.0 |
Vision score / minFinal match statistic reported by the match source. | 6.14 | 4 / 4 | 4.05 – 7.74 |
Wards placedFinal match statistic reported by the match source. | 65.8 | 4 / 4 | 32.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 20.0 | 4 / 4 | 9.0 – 30.0 |
Control wards placedFinal match statistic reported by the match source. | 8.5 | 4 / 4 | 1.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 4 / 4 | 1.22 – 1.65 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,999.6 | 4 / 4 | 2,887.2 – 5,160.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,527.2 | 4 / 4 | 930.0 – 2,417.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 4 / 4 | 15.9 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 12.8 | 4 / 4 | 10.0 – 15.4 |
Game timeMean known game duration in minutes and seconds. | 24:41 | 4 / 4 | 18:32 – 30:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 0.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable