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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 34 / 34 | 8.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 21.0 | 34 / 34 | 5.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 34 / 34 | 9.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.47 | 34 / 34 | 0.57 – 8.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 34 / 34 | 38.2% – 82.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.9 | 34 / 34 | 17.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 33 / 34 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 34 / 34 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 34 / 34 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.2% | 34 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 500.0 | 2 / 34 | 0.0 – 1,000.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 559.0 | 2 / 34 | 322.0 – 796.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,335.4 | 34 / 34 | 49,139.0 – 165,825.0 |
Physical damageFinal match statistic reported by the match source. | 49,855.1 | 34 / 34 | 23,314.0 – 96,595.0 |
Magic damageFinal match statistic reported by the match source. | 40,487.9 | 34 / 34 | 20,511.0 – 63,202.0 |
True damageFinal match statistic reported by the match source. | 5,988.4 | 34 / 34 | 535.0 – 16,020.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,048.5 | 34 / 34 | 2,148.9 – 4,513.2 |
Damage takenFinal match statistic reported by the match source. | 124,939.5 | 34 / 34 | 88,647.0 – 174,129.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,938.9 | 34 / 34 | 53,214.0 – 180,811.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,037.9 | 34 / 34 | 40,909.0 – 77,788.0 |
Gold spentFinal match statistic reported by the match source. | 56,504.1 | 34 / 34 | 38,598.0 – 75,295.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,947.8 | 34 / 34 | 1,726.2 – 2,377.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 34 / 34 | 68.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,037.4 | 34 / 34 | 701.0 – 1,317.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 34 / 34 | 27.6 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.6 | 34 / 34 | 8.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -39.5 | 32 / 34 | -209.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -534.0 | 34 / 34 | -10,241.0 – +3,961.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -929.4 | 32 / 34 | -6,801.0 – +2,704.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 239.2 | 34 / 34 | 125.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 7.54 | 34 / 34 | 5.47 – 9.23 |
Wards placedFinal match statistic reported by the match source. | 88.0 | 34 / 34 | 52.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 32.9 | 34 / 34 | 14.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 20.1 | 34 / 34 | 3.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 34 / 34 | 1.14 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,949.5 | 34 / 34 | 2,756.7 – 17,729.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,906.6 | 34 / 34 | 1,221.9 – 12,284.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 34 / 34 | 15.0 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 34 / 34 | 12.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 34 / 34 | 22:12 – 40:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 34 / 34 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 34 / 34 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 8 / 34 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 34 / 34 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 34 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 34 known results · Coverage varies by metric · — unavailable